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/*
* This file is part of laurelin/client
* Copyright (C) 2023 Jonni Liljamo <jonni@liljamo.com>
*
* Licensed under GPL-3.0-only.
* See LICENSE for licensing information.
*/
use bevy::prelude::*;
use iyes_loopless::prelude::*;
use crate::GameState;
pub mod ui;
pub struct MenuPlugin;
impl Plugin for MenuPlugin {
fn build(&self, app: &mut App) {
app.
// Start with no menu. The menu is loaded when the GameState::MainMenu is entered.
add_loopless_state(MenuState::None)
.add_enter_system(GameState::MainMenu, menu_setup)
.insert_resource(ui::connect::ConnectScreenData::default())
.insert_resource(ui::play::PlayScreenData::default())
.add_system(ui::connect::ui.run_in_state(MenuState::Connect))
.add_system(ui::menu::ui.run_in_state(MenuState::Menu))
.add_system(ui::settings::ui.run_in_state(MenuState::Settings))
.add_system(ui::play::ui.run_in_state(MenuState::Play));
}
}
/// Menu State
#[derive(Clone, Eq, PartialEq, Debug, Hash)]
pub enum MenuState {
None,
Connect,
Menu,
Play,
Settings,
}
fn menu_setup(mut commands: Commands) {
commands.insert_resource(NextState(MenuState::Connect))
}