M => +7 -6
@@ 11,6 11,7 @@ use iyes_loopless::prelude::*;
use crate::GameState;
mod ui;
pub struct MenuPlugin;
@@ 20,6 21,9 @@ impl Plugin for MenuPlugin {
// Start with no menu. The menu is loaded when the GameState::MainMenu is entered.
add_loopless_state(MenuState::None)
.add_enter_system(GameState::MainMenu, menu_setup)
.insert_resource(ui::connect::ConnectScreenData::default())
.add_system(ui::connect::ui.run_in_state(MenuState::Connect))
.add_system(ui::menu::ui.run_in_state(MenuState::Menu));
}
}
@@ 27,15 31,12 @@ impl Plugin for MenuPlugin {
#[derive(Clone, Eq, PartialEq, Debug, Hash)]
pub enum MenuState {
None,
Main,
Connect,
Menu,
Play,
Settings,
AccountLoggedIn,
AccountLoggedOut,
AccountLogin,
AccountRegister,
}
fn menu_setup(mut commands: Commands) {
commands.insert_resource(NextState(MenuState::Main))
commands.insert_resource(NextState(MenuState::Connect))
}
A => +94 -0
@@ 0,0 1,94 @@
/*
* This file is part of laurelin/client
* Copyright (C) 2023 Jonni Liljamo <jonni@liljamo.com>
*
* Licensed under GPL-3.0-only.
* See LICENSE for licensing information.
*/
use bevy::ecs::{system::ResMut, system::Resource};
use bevy_inspector_egui::bevy_egui::{egui, EguiContext};
use crate::util::egui::{menuwindow, password};
#[derive(Default, Resource)]
pub struct ConnectScreenData {
pub state: ConnectState,
pub username: String,
pub email: String,
pub password: String,
pub password_confirm: String,
}
#[derive(Default)]
pub enum ConnectState {
#[default]
Login,
Register,
}
pub fn ui(mut egui_context: ResMut<EguiContext>, mut data: ResMut<ConnectScreenData>) {
menuwindow(
egui_context.ctx_mut(),
"Connect",
&egui::Vec2::new(400., 600.),
|ui| {
match data.state {
ConnectState::Login => {
ui.horizontal(|ui| {
ui.label("Email:");
ui.text_edit_singleline(&mut data.email)
});
ui.horizontal(|ui| {
ui.label("Password:");
ui.add(password(&mut data.password));
});
ui.with_layout(egui::Layout::right_to_left(egui::Align::TOP), |ui| {
if ui.button("Login").clicked() {
// yoink
}
});
ui.vertical_centered(|ui| {
ui.label("I don't have an account:");
if ui.link("Register").clicked() {
data.state = ConnectState::Register;
}
});
}
ConnectState::Register => {
ui.horizontal(|ui| {
ui.label("Username:");
ui.text_edit_singleline(&mut data.username)
});
ui.horizontal(|ui| {
ui.label("Email:");
ui.text_edit_singleline(&mut data.email)
});
ui.horizontal(|ui| {
ui.label("Password:");
ui.add(password(&mut data.password));
});
ui.horizontal(|ui| {
ui.label("Confirm password:");
ui.add(password(&mut data.password_confirm));
});
ui.with_layout(egui::Layout::right_to_left(egui::Align::TOP), |ui| {
if ui.button("Register").clicked() {
// yoink
}
});
ui.vertical_centered(|ui| {
ui.label("I have an account:");
if ui.link("Login").clicked() {
data.state = ConnectState::Login;
}
});
}
}
},
);
}
A => +23 -0
@@ 0,0 1,23 @@
/*
* This file is part of laurelin/client
* Copyright (C) 2023 Jonni Liljamo <jonni@liljamo.com>
*
* Licensed under GPL-3.0-only.
* See LICENSE for licensing information.
*/
use bevy::ecs::system::ResMut;
use bevy_inspector_egui::bevy_egui::{egui, EguiContext};
use crate::util::egui::menuwindow;
pub fn ui(mut egui_context: ResMut<EguiContext>) {
menuwindow(
egui_context.ctx_mut(),
"Connect",
&egui::Vec2::new(400., 600.),
|ui| {
ui.label("wow, menu!");
},
);
}
A => +11 -0
@@ 0,0 1,11 @@
/*
* This file is part of laurelin/client
* Copyright (C) 2023 Jonni Liljamo <jonni@liljamo.com>
*
* Licensed under GPL-3.0-only.
* See LICENSE for licensing information.
*/
pub mod menu;
pub mod connect;