DEVELOPMENT ENVIRONMENT

~liljamo/deck-builder

7ad0cf1d5bed7109f88768a6f65f16fa53dbe449 — Jonni Liljamo 1 year, 10 months ago f257724
feat(sdbclient): init new game management UIs
M sdbclient/src/plugins/menu/mod.rs => sdbclient/src/plugins/menu/mod.rs +7 -11
@@ 23,12 23,11 @@ use accountscreenloggedout::*;
mod accountscreenloggedin;
use accountscreenloggedin::*;

mod playscreen;
use playscreen::*;

mod accountlogin;
mod accountregister;

mod play;

pub struct MenuPlugin;

impl Plugin for MenuPlugin {


@@ 38,7 37,8 @@ impl Plugin for MenuPlugin {
            add_loopless_state(MenuState::None)
            .add_enter_system(GameState::MainMenu, menu_setup)
            // Systems for main menu screen
            .add_enter_system(MenuState::Main, main_menu_setup)
            .add_enter_system(MenuState::Main, remove_ui.label("msm_enter_first"))
            .add_enter_system(MenuState::Main, main_menu_setup.before("msm_enter_first"))
            .add_exit_system(MenuState::Main, remove_ui)
            .add_event::<ToAccountEvent>()
            .add_event::<ExitEvent>()


@@ 64,13 64,12 @@ impl Plugin for MenuPlugin {
                    .run_in_state(MenuState::AccountLoggedIn)
                    .with_system(handle_logout_event.run_on_event::<LogoutEvent>())
                    .into()
            )
            // Systems for play screen
            .add_enter_system(MenuState::Play, play_setup)
            .add_exit_system(MenuState::Play, remove_ui);
            );

        app.add_plugin(accountregister::AccountRegisterPlugin)
            .add_plugin(accountlogin::AccountLoginPlugin);

        app.add_plugin(play::PlayMenuPlugin);
    }
}



@@ 80,9 79,6 @@ pub enum MenuState {
    None,
    Main,
    Play,
    Lobby,
    CreateGame,
    JoinGame,
    Settings,
    AccountLoggedIn,
    AccountLoggedOut,

A sdbclient/src/plugins/menu/play/browsegames.rs => sdbclient/src/plugins/menu/play/browsegames.rs +31 -0
@@ 0,0 1,31 @@
/*
 * This file is part of sdbclient
 * Copyright (C) 2023 Jonni Liljamo <jonni@liljamo.com>
 *
 * Licensed under GPL-3.0-only.
 * See LICENSE for licensing information.
 */

use bevy::prelude::*;
use iyes_loopless::prelude::*;

use belly::prelude::*;

use super::PlayMenuState;

pub fn setup(mut commands: Commands) {
    commands.add(eml! {
        <body>
            <div c:menu>
                <span c:menutitle>
                    "Browse"
                </span>
                <button c:menubutton on:press=connect!(|ctx| {
                    ctx.commands().insert_resource(NextState(PlayMenuState::Main))
                })>
                    "Back"
                </button>
            </div>
        </body>
    });
}

A sdbclient/src/plugins/menu/play/creategame.rs => sdbclient/src/plugins/menu/play/creategame.rs +31 -0
@@ 0,0 1,31 @@
/*
 * This file is part of sdbclient
 * Copyright (C) 2023 Jonni Liljamo <jonni@liljamo.com>
 *
 * Licensed under GPL-3.0-only.
 * See LICENSE for licensing information.
 */

use bevy::prelude::*;
use iyes_loopless::prelude::*;

use belly::prelude::*;

use super::PlayMenuState;

pub fn setup(mut commands: Commands) {
    commands.add(eml! {
        <body>
            <div c:menu>
                <span c:menutitle>
                    "Create"
                </span>
                <button c:menubutton on:press=connect!(|ctx| {
                    ctx.commands().insert_resource(NextState(PlayMenuState::Main))
                })>
                    "Back"
                </button>
            </div>
        </body>
    });
}

A sdbclient/src/plugins/menu/play/inlobbyguest.rs => sdbclient/src/plugins/menu/play/inlobbyguest.rs +31 -0
@@ 0,0 1,31 @@
/*
 * This file is part of sdbclient
 * Copyright (C) 2023 Jonni Liljamo <jonni@liljamo.com>
 *
 * Licensed under GPL-3.0-only.
 * See LICENSE for licensing information.
 */

use bevy::prelude::*;
use iyes_loopless::prelude::*;

use belly::prelude::*;

use super::PlayMenuState;

pub fn setup(mut commands: Commands) {
    commands.add(eml! {
        <body>
            <div c:menu>
                <span c:menutitle>
                    "Lobby (Guest)"
                </span>
                <button c:menubutton on:press=connect!(|ctx| {
                    ctx.commands().insert_resource(NextState(PlayMenuState::BrowseGames))
                })>
                    "Back"
                </button>
            </div>
        </body>
    });
}

A sdbclient/src/plugins/menu/play/inlobbyhost.rs => sdbclient/src/plugins/menu/play/inlobbyhost.rs +31 -0
@@ 0,0 1,31 @@
/*
 * This file is part of sdbclient
 * Copyright (C) 2023 Jonni Liljamo <jonni@liljamo.com>
 *
 * Licensed under GPL-3.0-only.
 * See LICENSE for licensing information.
 */

use bevy::prelude::*;
use iyes_loopless::prelude::*;

use belly::prelude::*;

use super::PlayMenuState;

pub fn setup(mut commands: Commands) {
    commands.add(eml! {
        <body>
            <div c:menu>
                <span c:menutitle>
                    "Lobby (Host)"
                </span>
                <button c:menubutton on:press=connect!(|ctx| {
                    ctx.commands().insert_resource(NextState(PlayMenuState::BrowseGames))
                })>
                    "Back"
                </button>
            </div>
        </body>
    });
}

R sdbclient/src/plugins/menu/playscreen.rs => sdbclient/src/plugins/menu/play/main.rs +4 -4
@@ 11,9 11,9 @@ use iyes_loopless::prelude::*;

use belly::prelude::*;

use super::MenuState;
use super::{MenuState, PlayMenuState};

pub fn play_setup(mut commands: Commands) {
pub fn setup(mut commands: Commands) {
    commands.add(eml! {
        <body>
            <div c:menu>


@@ 21,12 21,12 @@ pub fn play_setup(mut commands: Commands) {
                    "Play"
                </span>
                <button c:menubutton on:press=connect!(|ctx| {
                    ctx.commands().insert_resource(NextState(MenuState::CreateGame))
                    ctx.commands().insert_resource(NextState(PlayMenuState::CreateGame))
                })>
                    "Create"
                </button>
                <button c:menubutton on:press=connect!(|ctx| {
                    ctx.commands().insert_resource(NextState(MenuState::JoinGame))
                    ctx.commands().insert_resource(NextState(PlayMenuState::BrowseGames))
                })>
                    "Join"
                </button>

A sdbclient/src/plugins/menu/play/mod.rs => sdbclient/src/plugins/menu/play/mod.rs +59 -0
@@ 0,0 1,59 @@
/*
 * This file is part of sdbclient
 * Copyright (C) 2023 Jonni Liljamo <jonni@liljamo.com>
 *
 * Licensed under GPL-3.0-only.
 * See LICENSE for licensing information.
 */

use bevy::prelude::*;
use iyes_loopless::prelude::*;

use crate::remove_ui;

use super::MenuState;

mod browsegames;
mod creategame;
mod inlobbyguest;
mod inlobbyhost;
mod main;

pub(super) struct PlayMenuPlugin;

impl Plugin for PlayMenuPlugin {
    fn build(&self, app: &mut App) {
        app.add_loopless_state(PlayMenuState::None)
            .add_enter_system(MenuState::Play, play_menu_setup)
            // Systems for main play menu
            .add_enter_system(PlayMenuState::Main, main::setup)
            .add_exit_system(PlayMenuState::Main, remove_ui)
            // Systems for create game menu
            .add_enter_system(PlayMenuState::CreateGame, creategame::setup)
            .add_exit_system(PlayMenuState::CreateGame, remove_ui)
            // Systems for browse games menu
            .add_enter_system(PlayMenuState::BrowseGames, browsegames::setup)
            .add_exit_system(PlayMenuState::BrowseGames, remove_ui)
            // Systems for in lobby host menu
            .add_enter_system(PlayMenuState::InLobbyHost, inlobbyhost::setup)
            .add_exit_system(PlayMenuState::InLobbyHost, remove_ui)
            // Systems for in lobby guest menu
            .add_enter_system(PlayMenuState::InLobbyGuest, inlobbyguest::setup)
            .add_exit_system(PlayMenuState::InLobbyGuest, remove_ui);
    }
}

/// Play Menu State
#[derive(Debug, Clone, PartialEq, Eq, Hash)]
pub(super) enum PlayMenuState {
    None,
    Main,
    CreateGame,
    BrowseGames,
    InLobbyHost,
    InLobbyGuest,
}

fn play_menu_setup(mut commands: Commands) {
    commands.insert_resource(NextState(PlayMenuState::Main))
}