DEVELOPMENT ENVIRONMENT

~liljamo/deck-builder

8f504061dc6793705d5e7119bc0aa91b5b59e01c — Jonni Liljamo 1 year, 7 months ago 7a4b511
feat(client): delete some old belly ui's
5 files changed, 1 insertions(+), 288 deletions(-)

D client/src/plugins/menu/accountscreenloggedin.rs
D client/src/plugins/menu/accountscreenloggedout.rs
D client/src/plugins/menu/mainmenuscreen.rs
M client/src/plugins/menu/mod.rs
D client/src/plugins/menu/settingsscreen.rs
D client/src/plugins/menu/accountscreenloggedin.rs => client/src/plugins/menu/accountscreenloggedin.rs +0 -69
@@ 1,69 0,0 @@
/*
 * This file is part of laurelin/client
 * Copyright (C) 2023 Jonni Liljamo <jonni@liljamo.com>
 *
 * Licensed under GPL-3.0-only.
 * See LICENSE for licensing information.
 */

use bevy::prelude::*;
use iyes_loopless::prelude::*;

use belly::prelude::*;

use crate::{
    cfg::CfgUser,
    plugins::config::{SaveEvent, SaveEventValue},
};

use super::MenuState;

pub(super) struct LogoutEvent;

pub(super) fn account_loggedin_setup(mut commands: Commands, cfg_user: Res<CfgUser>) {
    let username = cfg_user.username.clone();

    commands.add(eml! {
        <body>
            <div c:menu>
                <span c:menutitle>
                    "Account"
                </span>
                <span>
                    "Logged in as:"
                </span>
                <span>
                    { username }
                </span>
                <button c:menubutton on:press=connect!(|ctx| {
                    ctx.send_event(LogoutEvent)
                })>
                    "Logout"
                </button>
                <button c:menubutton on:press=connect!(|ctx| {
                    ctx.commands().insert_resource(NextState(MenuState::Main))
                })>
                    "Back"
                </button>
            </div>
        </body>
    });
}

pub(super) fn handle_logout_event(
    mut events: EventReader<LogoutEvent>,
    mut commands: Commands,
    mut cfg_user: ResMut<CfgUser>,
    mut save_event_writer: EventWriter<SaveEvent>,
) {
    for _event in events.iter() {
        // Reset CfgUser to default
        *cfg_user = CfgUser::default();

        save_event_writer.send(SaveEvent {
            value: SaveEventValue::User(cfg_user.clone()),
        });

        commands.insert_resource(NextState(MenuState::AccountLoggedOut));
    }
}

D client/src/plugins/menu/accountscreenloggedout.rs => client/src/plugins/menu/accountscreenloggedout.rs +0 -43
@@ 1,43 0,0 @@
/*
 * This file is part of laurelin/client
 * Copyright (C) 2023 Jonni Liljamo <jonni@liljamo.com>
 *
 * Licensed under GPL-3.0-only.
 * See LICENSE for licensing information.
 */

use bevy::prelude::*;
use iyes_loopless::prelude::*;

use belly::prelude::*;

use super::{accountlogin::LoginState, accountregister::RegisterState, MenuState};

pub(super) fn account_loggedout_setup(mut commands: Commands) {
    commands.add(eml! {
        <body>
            <div c:menu>
                <span c:menutitle>
                    "Account"
                </span>
                <button c:menubutton on:press=connect!(|ctx| {
                    ctx.commands().insert_resource(NextState(MenuState::AccountLogin));
                    ctx.commands().insert_resource(NextState(LoginState::Input));
                })>
                    "Login"
                </button>
                <button c:menubutton on:press=connect!(|ctx| {
                    ctx.commands().insert_resource(NextState(MenuState::AccountRegister));
                    ctx.commands().insert_resource(NextState(RegisterState::Input));
                })>
                    "Register"
                </button>
                <button c:menubutton on:press=connect!(|ctx| {
                    ctx.commands().insert_resource(NextState(MenuState::Main))
                })>
                    "Back"
                </button>
            </div>
        </body>
    });
}

D client/src/plugins/menu/mainmenuscreen.rs => client/src/plugins/menu/mainmenuscreen.rs +0 -81
@@ 1,81 0,0 @@
/*
 * This file is part of laurelin/client
 * Copyright (C) 2023 Jonni Liljamo <jonni@liljamo.com>
 *
 * Licensed under GPL-3.0-only.
 * See LICENSE for licensing information.
 */

use bevy::{app::AppExit, prelude::*};
use iyes_loopless::prelude::*;

use belly::prelude::*;

use crate::cfg::CfgUser;

use super::MenuState;

pub(super) struct ToAccountEvent;
pub(super) struct ExitEvent;

pub(super) fn main_menu_setup(mut commands: Commands, cfg_user: Res<CfgUser>) {
    let logged_in = cfg_user.logged_in.clone();

    // TODO: Change the title to a fancy image logo thingy
    commands.add(eml! {
        <body>
            <div c:menu>
                <span c:mainmenutitle>
                    "Deck Builder"
                </span>
                <button c:menubutton s:width="250px" on:press=connect!(|ctx| {
                    // FIXME: I guess hiding the button would be better, but this is something for
                    // now.
                    if logged_in {
                        ctx.commands().insert_resource(NextState(MenuState::Play))
                    }
                })>
                    "Play"
                </button>
                <button c:menubutton s:width="250px" on:press=connect!(|ctx| {
                    ctx.send_event(ToAccountEvent)
                })>
                    "Account"
                </button>
                <button c:menubutton s:width="250px" on:press=connect!(|ctx| {
                    ctx.commands().insert_resource(NextState(MenuState::Settings))
                })>
                    "Settings"
                </button>
                <button c:menubutton s:width="250px" on:press=connect!(|ctx| {
                    ctx.send_event(ExitEvent)
                })>
                    "Exit"
                </button>
            </div>
        </body>
    });
}

pub(super) fn handle_to_account_event(
    mut events: EventReader<ToAccountEvent>,
    mut commands: Commands,
    cfg_user: Res<CfgUser>,
) {
    for _event in events.iter() {
        if cfg_user.logged_in {
            commands.insert_resource(NextState(MenuState::AccountLoggedIn))
        } else {
            commands.insert_resource(NextState(MenuState::AccountLoggedOut))
        }
    }
}

pub(super) fn handle_exit_event(
    mut events: EventReader<ExitEvent>,
    mut app_exit_event_writer: EventWriter<AppExit>,
) {
    for _event in events.iter() {
        app_exit_event_writer.send(AppExit);
    }
}

M client/src/plugins/menu/mod.rs => client/src/plugins/menu/mod.rs +1 -53
@@ 9,69 9,17 @@
use bevy::prelude::*;
use iyes_loopless::prelude::*;

use crate::{remove_ui, GameState};
use crate::GameState;

//mod mainmenuscreen;
//use mainmenuscreen::*;

//mod settingsscreen;
//use settingsscreen::*;

//mod accountscreenloggedout;
//use accountscreenloggedout::*;

//mod accountscreenloggedin;
//use accountscreenloggedin::*;

//mod accountlogin;
//mod accountregister;

//mod play;

pub struct MenuPlugin;

impl Plugin for MenuPlugin {
    fn build(&self, app: &mut App) {
        /*
        app.
            // Start with no menu. The menu is loaded when the GameState::MainMenu is entered.
            add_loopless_state(MenuState::None)
            .add_enter_system(GameState::MainMenu, menu_setup)
            // Systems for main menu screen
            .add_enter_system(MenuState::Main, remove_ui.label("msm_enter_first"))
            .add_enter_system(MenuState::Main, main_menu_setup.before("msm_enter_first"))
            .add_exit_system(MenuState::Main, remove_ui)
            .add_event::<ToAccountEvent>()
            .add_event::<ExitEvent>()
            .add_system_set(
                ConditionSet::new()
                    .run_in_state(MenuState::Main)
                    .with_system(handle_to_account_event.run_on_event::<ToAccountEvent>())
                    .with_system(handle_exit_event.run_on_event::<ExitEvent>())
                    .into()
            );
        */
        // Systems for the settings screen
        //.add_enter_system(MenuState::Settings, settings_setup)
        //.add_exit_system(MenuState::Settings, remove_ui)
        // Systems for account loggedout screen
        //.add_enter_system(MenuState::AccountLoggedOut, account_loggedout_setup)
        //.add_exit_system(MenuState::AccountLoggedOut, remove_ui)
        // Systems for account loggedin screen
        //.add_enter_system(MenuState::AccountLoggedIn, account_loggedin_setup)
        //.add_exit_system(MenuState::AccountLoggedIn, remove_ui)
        //.add_event::<LogoutEvent>()
        //.add_system_set(
        //    ConditionSet::new()
        //        .run_in_state(MenuState::AccountLoggedIn)
        //        .with_system(handle_logout_event.run_on_event::<LogoutEvent>())
        //        .into()
        //);

        //app.add_plugin(accountregister::AccountRegisterPlugin)
        //    .add_plugin(accountlogin::AccountLoginPlugin);

        //app.add_plugin(play::PlayMenuPlugin);
    }
}


D client/src/plugins/menu/settingsscreen.rs => client/src/plugins/menu/settingsscreen.rs +0 -42
@@ 1,42 0,0 @@
/*
 * This file is part of laurelin/client
 * Copyright (C) 2023 Jonni Liljamo <jonni@liljamo.com>
 *
 * Licensed under GPL-3.0-only.
 * See LICENSE for licensing information.
 */

use bevy::prelude::*;
use iyes_loopless::prelude::*;

use belly::prelude::*;

use super::MenuState;

pub(super) fn settings_setup(mut commands: Commands) {
    commands.add(eml! {
        <body>
            <div c:settingsmenu>
                <buttongroup on:value_change=connect!(|ctx| {
                    let ev = ctx.event();
                    ctx.select(ev.old_value()).add_class("hidden");
                    ctx.select(ev.new_value()).remove_class("hidden");
                })>
                    <button c:settingstab value=".tabdisplay" pressed>"Display"</button>
                    <button c:settingstab value=".tabaudio">"Audio"</button>
                    <button c:settingstab value=".tabmisc">"Misc"</button>
                </buttongroup>
                <div>
                    <div c:tabdisplay>"display"</div>
                    <div c:tabaudio c:hidden>"audio"</div>
                    <div c:tabmisc c:hidden>"misc"</div>
                </div>
                <button c:menubutton on:press=connect!(|ctx| {
                    ctx.commands().insert_resource(NextState(MenuState::Main))
                })>
                    "Back"
                </button>
            </div>
        </body>
    });
}