/*
* This file is part of laurelin_client
* Copyright (C) 2023 Jonni Liljamo <jonni@liljamo.com>
*
* Licensed under GPL-3.0-only.
* See LICENSE for licensing information.
*/
use crate::{
api::{
self,
game::{Action, CreateActionResponse},
},
async_task_handle_call_refresh, async_task_start_call,
plugins::{GameData, RefreshGameEvent},
NetworkingOptions,
};
use bevy::{
prelude::*,
tasks::{AsyncComputeTaskPool, Task},
};
use futures_lite::future;
use super::ParseGameStatusEvent;
#[derive(Component)]
pub struct GameActionCreateCall(Task<CreateActionResponse>);
#[derive(Clone)]
pub struct GameActionCreateCallEvent {
pub action: Action,
}
async_task_start_call!(GameActionCreateCallEvent, GameActionCreateCall, |ev, no| {
api::game::create_action(&no, &ev.action)
});
async_task_handle_call_refresh!(GameActionCreateCall, |response, _game_data, _u2| {
match response {
Err(_err) => panic!("login failed, handle me"),
Ok(resp) => {
info!("created action {}", resp.id);
}
}
});