DEVELOPMENT ENVIRONMENT

~liljamo/deck-builder

ref: 78241f7b03ec01ef95152797c3c6a821aa4bdc69 deck-builder/client/src/plugins/async_tasks/req_game_action_create.rs -rw-r--r-- 1.0 KiB
78241f7b — skye feat(client): update action api call, create event 1 year, 5 months ago
                                                                                
78241f7b skye
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/*
 * This file is part of laurelin_client
 * Copyright (C) 2023 Jonni Liljamo <jonni@liljamo.com>
 *
 * Licensed under GPL-3.0-only.
 * See LICENSE for licensing information.
 */

use crate::{
    async_task_start_call, async_task_handle_call,
    api::{self, game::{Action, CreateActionResponse}},
    NetworkingOptions, plugins::GameData,
};

use bevy::{prelude::*, tasks::{Task, AsyncComputeTaskPool}};
use futures_lite::future;

use super::ParseGameStatusEvent;

#[derive(Component)]
pub struct GameActionCreateCall(Task<CreateActionResponse>);

#[derive(Clone)]
pub struct GameActionCreateCallEvent {
    pub action: Action,
}

async_task_start_call!(GameActionCreateCallEvent, GameActionCreateCall, |ev, no| {
    let res = api::game::create_action(&no, &ev.action);

    res
});

async_task_handle_call!(GameActionCreateCall, |_u0, _u1, response, _game_data, _u2| {
    match response {
        Err(_err) => panic!("login failed, handle me"),
        Ok(resp) => {
            info!("created action {}", resp.id);
        }
    }
});