DEVELOPMENT ENVIRONMENT

~liljamo/deck-builder

ref: eb160aef318d75fc5d3ab1defed75274699486a5 deck-builder/client/src/plugins/async_tasks/req_game_action_create.rs -rw-r--r-- 1.1 KiB
eb160aefJonni Liljamo feat(client): change some i16s to usizes 1 year, 7 months ago
                                                                                
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/*
 * This file is part of laurelin_client
 * Copyright (C) 2023 Jonni Liljamo <jonni@liljamo.com>
 *
 * Licensed under GPL-3.0-only.
 * See LICENSE for licensing information.
 */

use crate::{
    api::{
        self,
        game::{Action, CreateActionResponse},
    },
    async_task_handle_call_refresh, async_task_start_call,
    plugins::{GameData, RefreshGameEvent},
    NetworkingOptions,
};

use bevy::{
    prelude::*,
    tasks::{AsyncComputeTaskPool, Task},
};
use futures_lite::future;

use super::ParseGameStatusEvent;

#[derive(Component)]
pub struct GameActionCreateCall(Task<CreateActionResponse>);

#[derive(Clone)]
pub struct GameActionCreateCallEvent {
    pub action: Action,
}

async_task_start_call!(GameActionCreateCallEvent, GameActionCreateCall, |ev, no| {
    api::game::create_action(&no, &ev.action)
});

async_task_handle_call_refresh!(GameActionCreateCall, |response, _game_data, _u2| {
    match response {
        Err(_err) => panic!("login failed, handle me"),
        Ok(resp) => {
            info!("created action {}", resp.id);
        }
    }
});