DEVELOPMENT ENVIRONMENT

~liljamo/deck-builder

ref: ccb1903569be666dcce005ea00cf35579944d314 deck-builder/client/src/plugins/networking/systems/events/send/game.rs -rw-r--r-- 1.7 KiB
ccb19035Jonni Liljamo feat(client): show player names in lobby screen 1 year, 9 months ago
                                                                                
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
/*
 * This file is part of laurelin/client
 * Copyright (C) 2023 Jonni Liljamo <jonni@liljamo.com>
 *
 * Licensed under GPL-3.0-only.
 * See LICENSE for licensing information.
 */

use bevy::prelude::{EventReader, ResMut};
use laurelin_shared::server::{
    channels::DataRequestChannel,
    messages::{DataRequest, DataRequestType},
};
use naia_bevy_client::Client;

use crate::Global;

use super::data_request;

pub struct GameCreateEvent;
data_request!(
    create_event,
    GameCreateEvent,
    DataRequestType::GameCreate,
    |ev| None
);

pub struct GameAllFormingEvent;
data_request!(
    all_forming_event,
    GameAllFormingEvent,
    DataRequestType::GameAllForming,
    |ev| None
);

pub struct GameMyGamesEvent;
data_request!(
    my_games_event,
    GameMyGamesEvent,
    DataRequestType::GameMyGames,
    |ev| None
);

pub struct GameInfoEvent {
    pub id: String,
}

pub fn game_info_event(
    mut ev: EventReader<GameInfoEvent>,
    mut client: Client,
    mut global: ResMut<Global>,
) {
    for ev in ev.iter() {
        // check if already in cache OR in cache queue
        if global.games_cache.contains_key(&ev.id) {
            return;
        }

        if !global
            .games_cache_queue
            .iter()
            .filter(|&id| id == &ev.id)
            .cloned()
            .collect::<Vec<String>>()
            .is_empty()
        {
            return;
        }

        // add to cache queue
        global.games_cache_queue.push(ev.id.clone());

        // send request
        client.send_message::<DataRequestChannel, DataRequest>(&DataRequest::new(
            DataRequestType::GameInfo as u8,
            Some(ev.id.clone()),
        ));
    }
}