DEVELOPMENT ENVIRONMENT

~liljamo/deck-builder

ref: 00f0dd3e957efb3c1cc145fca09c5c4785a9ebf2 deck-builder/client/src/plugins/networking/systems/events/send/game.rs -rw-r--r-- 1.7 KiB
00f0dd3eJonni Liljamo feat!(client, server, api, shared): revamp data requests! 1 year, 8 months ago
                                                                                
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/*
 * This file is part of laurelin/client
 * Copyright (C) 2023 Jonni Liljamo <jonni@liljamo.com>
 *
 * Licensed under GPL-3.0-only.
 * See LICENSE for licensing information.
 */

use bevy::prelude::{EventReader, ResMut};
use laurelin_shared::server::{
    channels::DataRequestChannel,
    messages::{DataRequest, DataRequestType},
};
use naia_bevy_client::Client;

use crate::Global;

use super::data_request;

pub struct GameCreateEvent;
data_request!(
    create_event,
    GameCreateEvent,
    DataRequestType::GameCreate,
    |ev| None
);

pub struct GameAllFormingEvent;
data_request!(
    all_forming_event,
    GameAllFormingEvent,
    DataRequestType::GameAllForming,
    |ev| None
);

pub struct GameMyGamesEvent;
data_request!(
    my_games_event,
    GameMyGamesEvent,
    DataRequestType::GameMyGames,
    |ev| None
);

pub struct GameInfoEvent {
    pub id: String,
}

pub fn game_info_event(
    mut ev: EventReader<GameInfoEvent>,
    mut client: Client,
    mut global: ResMut<Global>,
) {
    for ev in ev.iter() {
        // check if already in cache OR in cache queue
        if global.games_cache.contains_key(&ev.id) {
            return;
        }

        if !global
            .games_cache_queue
            .iter()
            .filter(|&id| id == &ev.id)
            .cloned()
            .collect::<Vec<String>>()
            .is_empty()
        {
            return;
        }

        // add to cache queue
        global.games_cache_queue.push(ev.id.clone());

        // send request
        client.send_message::<DataRequestChannel, DataRequest>(&DataRequest::new(
            DataRequestType::GameInfo as u8,
            Some(ev.id.clone()),
        ));
    }
}