/*
* This file is part of sdbapi
* Copyright (C) 2022 Jonni Liljamo <jonni@liljamo.com>
*
* Licensed under GPL-3.0-only.
* See LICENSE for licensing information.
*/
package handlers
import (
"api/apierror"
"api/db"
"api/models"
"net/http"
"github.com/gin-gonic/gin"
)
func JoinGame(c *gin.Context) {
id := c.Param("id")
// fetch the game
var game models.Game
record := db.DbConn.Where("id = ?", id).First(&game)
if record.Error != nil {
c.JSON(http.StatusNotFound, gin.H{"error": apierror.GameNotFound})
c.Abort()
return
}
// check if p2 is already filled
if game.P2 != "" {
c.JSON(http.StatusBadRequest, gin.H{"error": apierror.GameFull})
c.Abort()
return
}
// check if the game is forming
if game.State != models.GAMESTATE_FORMING {
c.JSON(http.StatusBadRequest, gin.H{"error": apierror.GameNotForming})
c.Abort()
return
}
// get p1 (game creator)
p1, p1err := db.GetUserByID(game.P1)
if p1err != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": apierror.Placeholder})
c.Abort()
return
}
// get p2 (us)
p2, p2err := db.GetUserByEmail(c.GetString("email"))
if p2err != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": apierror.Placeholder})
c.Abort()
return
}
// are we p1?
if p1.ID == p2.ID {
c.JSON(http.StatusBadRequest, gin.H{"error": apierror.CannotJoinOwnGame})
c.Abort()
return
}
// if we are not p1, set us as p2
updatedGame := db.DbConn.Model(&game).Update("p2", p2.ID)
if updatedGame.Error != nil {
c.JSON(http.StatusInternalServerError, gin.H{"error": apierror.Placeholder})
c.Abort()
return
}
// return a 20x code
c.JSON(http.StatusNoContent, nil)
}