M sdbapi/apierror/apierror.go => sdbapi/apierror/apierror.go +3 -0
@@ 25,4 25,7 @@ const (
GetAllFormingFailed string = "something went wrong while fetching all forming games"
GameStatePatchFailed string = "failed to patch game state"
NoGamesForUser = "no games found for user"
+ GameNotForming string = "game is not forming"
+ CannotJoinOwnGame string = "can not join own game"
+ GameFull string = "game is full"
)
M sdbapi/db/user.go => sdbapi/db/user.go +11 -0
@@ 15,6 15,17 @@ import (
"errors"
)
+// get a user with an ID
+func GetUserByID(id string) (models.User, error) {
+ var user models.User
+ user_record := DbConn.Where("id = ?", id).First(&user)
+ if user_record.Error != nil {
+ return models.User{}, errors.New(apierror.UserNotFound)
+ }
+
+ return user, nil
+}
+
// get a user with an email address
func GetUserByEmail(email string) (models.User, error) {
var user models.User
A sdbapi/handlers/joingame.go => sdbapi/handlers/joingame.go +80 -0
@@ 0,0 1,80 @@
+/*
+ * This file is part of sdbapi
+ * Copyright (C) 2022 Jonni Liljamo <jonni@liljamo.com>
+ *
+ * Licensed under GPL-3.0-only.
+ * See LICENSE for licensing information.
+ */
+
+package handlers
+
+import (
+ "api/apierror"
+ "api/db"
+ "api/models"
+ "net/http"
+
+ "github.com/gin-gonic/gin"
+)
+
+func JoinGame(c *gin.Context) {
+ id := c.Param("id")
+
+ // fetch the game
+ var game models.Game
+ record := db.DbConn.Where("id = ?", id).First(&game)
+ if record.Error != nil {
+ c.JSON(http.StatusNotFound, gin.H{"error": apierror.GameNotFound})
+ c.Abort()
+ return
+ }
+
+ // check if p2 is already filled
+ if game.P2 != "" {
+ c.JSON(http.StatusBadRequest, gin.H{"error": apierror.GameFull})
+ c.Abort()
+ return
+ }
+
+ // check if the game is forming
+ if game.State != models.GAMESTATE_FORMING {
+ c.JSON(http.StatusBadRequest, gin.H{"error": apierror.GameNotForming})
+ c.Abort()
+ return
+ }
+
+ // get p1 (game creator)
+ p1, p1err := db.GetUserByID(game.P1)
+ if p1err != nil {
+ c.JSON(http.StatusBadRequest, gin.H{"error": apierror.Placeholder})
+ c.Abort()
+ return
+ }
+
+ // get p2 (us)
+ p2, p2err := db.GetUserByEmail(c.GetString("email"))
+ if p2err != nil {
+ c.JSON(http.StatusBadRequest, gin.H{"error": apierror.Placeholder})
+ c.Abort()
+ return
+ }
+
+ // are we p1?
+ if p1.ID == p2.ID {
+ c.JSON(http.StatusBadRequest, gin.H{"error": apierror.CannotJoinOwnGame})
+ c.Abort()
+ return
+ }
+
+ // if we are not p1, set us as p2
+ updatedGame := db.DbConn.Model(&game).Update("p2", p2.ID)
+ if updatedGame.Error != nil {
+ c.JSON(http.StatusInternalServerError, gin.H{"error": apierror.Placeholder})
+ c.Abort()
+ return
+ }
+
+ // return a 20x code
+ c.JSON(http.StatusNoContent, nil)
+}
+
M sdbapi/main.go => sdbapi/main.go +1 -0
@@ 52,6 52,7 @@ func createRouter() *gin.Engine {
game.POST("/create", handlers.CreateGame)
game.PATCH("/:id/state", handlers.PatchGameState)
game.GET("/my_games", handlers.MyGames)
+ game.POST("/:id/join", handlers.JoinGame)
}
}
return router