DEVELOPMENT ENVIRONMENT

~liljamo/deck-builder

ref: 3f27ac6d47f95865657dab0f1cf31ab352ff9c30 deck-builder/client/src/plugins/async_tasks/req_game_forming.rs -rw-r--r-- 1.0 KiB
3f27ac6dJonni Liljamo fix(client): pre-emptive fix for hand pos event 1 year, 7 months ago
                                                                                
062d062f skye
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/*
 * This file is part of laurelin_client
 * Copyright (C) 2023 Jonni Liljamo <jonni@liljamo.com>
 *
 * Licensed under GPL-3.0-only.
 * See LICENSE for licensing information.
 */

use crate::{
    api::{self, game::FormingResponse},
    async_task_handle_call, async_task_start_call,
    plugins::menu::MenuData,
    NetworkingOptions,
};

use bevy::{
    prelude::*,
    tasks::{AsyncComputeTaskPool, Task},
};
use futures_lite::future;

#[derive(Component)]
pub struct GameFormingCall(Task<FormingResponse>);

#[derive(Clone)]
pub struct GameFormingCallEvent;

async_task_start_call!(GameFormingCallEvent, GameFormingCall, |_ev, no| {
    api::game::forming(&no)
});

async_task_handle_call!(GameFormingCall, |response, menu_data| {
    match response {
        Err(_err) => panic!("forming games failed, handle me"),
        Ok(mut resp) => {
            menu_data.waiting = false;

            resp.sort_by_key(|g| g.created_at);
            resp.reverse();

            menu_data.forming_games = resp;
        }
    }
});