M client/src/plugins/async_tasks/mod.rs => client/src/plugins/async_tasks/mod.rs +18 -0
@@ 14,6 14,15 @@ pub use req_login::LoginCallEvent;
mod req_register;
pub use req_register::RegisterCallEvent;
+mod req_game_create;
+pub use req_game_create::GameCreateCallEvent;
+
+mod req_game_forming;
+pub use req_game_forming::GameFormingCallEvent;
+
+mod req_game_mygames;
+pub use req_game_mygames::GameMyGamesCallEvent;
+
pub struct AsyncTasksPlugin;
impl Plugin for AsyncTasksPlugin {
@@ 21,12 30,21 @@ impl Plugin for AsyncTasksPlugin {
app
.add_event::<LoginCallEvent>()
.add_event::<RegisterCallEvent>()
+ .add_event::<GameCreateCallEvent>()
+ .add_event::<GameFormingCallEvent>()
+ .add_event::<GameMyGamesCallEvent>()
.add_systems(
(
req_login::start_call,
req_login::handle_call,
req_register::start_call,
req_register::handle_call,
+ req_game_create::start_call,
+ req_game_create::handle_call,
+ req_game_forming::start_call,
+ req_game_forming::handle_call,
+ req_game_mygames::start_call,
+ req_game_mygames::handle_call,
).chain()
);
}
A client/src/plugins/async_tasks/req_game_create.rs => client/src/plugins/async_tasks/req_game_create.rs +37 -0
@@ 0,0 1,37 @@
+/*
+ * This file is part of laurelin_client
+ * Copyright (C) 2023 Jonni Liljamo <jonni@liljamo.com>
+ *
+ * Licensed under GPL-3.0-only.
+ * See LICENSE for licensing information.
+ */
+
+use crate::{
+ async_task_start_call, async_task_handle_call,
+ api::{self, game::CreateResponse}, NetworkingOptions,
+ plugins::menu::MenuData,
+};
+
+use bevy::{prelude::*, tasks::{Task, AsyncComputeTaskPool}};
+use futures_lite::future;
+
+#[derive(Component)]
+pub struct GameCreateCall(Task<CreateResponse>);
+
+#[derive(Clone)]
+pub struct GameCreateCallEvent;
+
+async_task_start_call!(GameCreateCallEvent, GameCreateCall, |ev, no| {
+ let res = api::game::create(&mut no);
+
+ res
+});
+
+async_task_handle_call!(GameCreateCall, |response, menu_data| {
+ match response {
+ Err(_err) => panic!("game create failed, handle me"),
+ Ok(resp) => {
+ info!("created game {}", resp.id);
+ }
+ }
+});
A client/src/plugins/async_tasks/req_game_forming.rs => client/src/plugins/async_tasks/req_game_forming.rs +37 -0
@@ 0,0 1,37 @@
+/*
+ * This file is part of laurelin_client
+ * Copyright (C) 2023 Jonni Liljamo <jonni@liljamo.com>
+ *
+ * Licensed under GPL-3.0-only.
+ * See LICENSE for licensing information.
+ */
+
+use crate::{
+ async_task_start_call, async_task_handle_call,
+ api::{self, game::FormingResponse}, NetworkingOptions,
+ plugins::menu::MenuData,
+};
+
+use bevy::{prelude::*, tasks::{Task, AsyncComputeTaskPool}};
+use futures_lite::future;
+
+#[derive(Component)]
+pub struct GameFormingCall(Task<FormingResponse>);
+
+#[derive(Clone)]
+pub struct GameFormingCallEvent;
+
+async_task_start_call!(GameFormingCallEvent, GameFormingCall, |ev, no| {
+ let res = api::game::forming(&mut no);
+
+ res
+});
+
+async_task_handle_call!(GameFormingCall, |response, menu_data| {
+ match response {
+ Err(_err) => panic!("forming games failed, handle me"),
+ Ok(resp) => {
+ // save to a menu data field
+ }
+ }
+});
A client/src/plugins/async_tasks/req_game_mygames.rs => client/src/plugins/async_tasks/req_game_mygames.rs +37 -0
@@ 0,0 1,37 @@
+/*
+ * This file is part of laurelin_client
+ * Copyright (C) 2023 Jonni Liljamo <jonni@liljamo.com>
+ *
+ * Licensed under GPL-3.0-only.
+ * See LICENSE for licensing information.
+ */
+
+use crate::{
+ async_task_start_call, async_task_handle_call,
+ api::{self, game::MyGamesResponse}, NetworkingOptions,
+ plugins::menu::MenuData,
+};
+
+use bevy::{prelude::*, tasks::{Task, AsyncComputeTaskPool}};
+use futures_lite::future;
+
+#[derive(Component)]
+pub struct GameMyGamesCall(Task<MyGamesResponse>);
+
+#[derive(Clone)]
+pub struct GameMyGamesCallEvent;
+
+async_task_start_call!(GameMyGamesCallEvent, GameMyGamesCall, |ev, no| {
+ let res = api::game::my_games(&mut no);
+
+ res
+});
+
+async_task_handle_call!(GameMyGamesCall, |response, menu_data| {
+ match response {
+ Err(_err) => panic!("my games failed, handle me"),
+ Ok(resp) => {
+ // save to a menu data field
+ }
+ }
+});
M => +14 -0
@@ 33,6 33,10 @@ enum MenuState {
#[derive(Resource)]
pub struct MenuData {
pub ui_state: MenuUIState,
pub browse_state: BrowseState,
/// true if waiting on some request
pub waiting: bool,
error: String,
@@ 49,6 53,9 @@ impl Default for MenuData {
fn default() -> Self {
Self {
ui_state: MenuUIState::Login,
browse_state: BrowseState::Forming,
waiting: false,
error: String::from(""),
@@ 73,6 80,13 @@ pub enum MenuUIState {
}
#[derive(Debug, PartialEq)]
pub enum BrowseState {
Forming,
InProgress,
Finished,
}
fn menu_setup(mut commands: Commands) {
commands.insert_resource(NextState(Some(MenuState::Visible)));
}
M => +63 -2
@@ 9,13 9,74 @@
use bevy::prelude::*;
use bevy_egui::egui;
use crate::{util::egui::password, plugins::LoginCallEvent};
use crate::plugins::{
GameCreateCallEvent, BrowseState,
GameFormingCallEvent, GameMyGamesCallEvent
};
use super::{MenuData, MenuUIState};
pub fn view(
ui: &mut egui::Ui,
data: &mut MenuData,
create_ev_w: &mut EventWriter<GameCreateCallEvent>,
forming_ev_w: &mut EventWriter<GameFormingCallEvent>,
mygames_ev_w: &mut EventWriter<GameMyGamesCallEvent>,
) {
ui.label("browse");
egui::SidePanel::left("browse_side_panel")
.resizable(false)
.show_inside(ui, |ui| {
ui.vertical_centered(|ui| {
ui.add_enabled_ui(!data.waiting, |ui| {
if ui.button("Create").clicked() {
create_ev_w.send(GameCreateCallEvent);
}
if ui.button("Back").clicked() {
data.ui_state = MenuUIState::Main;
}
});
});
});
egui::TopBottomPanel::top("browse_top_panel")
.resizable(false)
.show_inside(ui, |ui| {
ui.horizontal(|ui| {
ui.selectable_value(&mut data.browse_state, BrowseState::Forming, "Forming");
ui.selectable_value(&mut data.browse_state, BrowseState::InProgress, "In Progress");
ui.selectable_value(&mut data.browse_state, BrowseState::Finished, "Finished");
ui.with_layout(
egui::Layout::right_to_left(egui::Align::Center),
|ui| {
if ui.button("Refresh").clicked() {
match data.browse_state {
BrowseState::Forming => {
if !data.waiting {
forming_ev_w.send(GameFormingCallEvent);
}
}
BrowseState::InProgress => {
if !data.waiting {
mygames_ev_w.send(GameMyGamesCallEvent);
}
}
BrowseState::Finished => {
if !data.waiting {
mygames_ev_w.send(GameMyGamesCallEvent);
}
}
}
}
},
);
});
});
ui.vertical_centered(|ui| {
egui::ScrollArea::vertical().show(ui, |ui| match data.browse_state {
BrowseState::Forming => {}
BrowseState::InProgress => {}
BrowseState::Finished => {}
}
);
});
}
M => +12 -3
@@ 9,7 9,7 @@
use bevy::prelude::*;
use bevy_egui::{EguiContexts, egui};
use crate::plugins::{LoginCallEvent, RegisterCallEvent};
use crate::plugins::{LoginCallEvent, RegisterCallEvent, GameCreateCallEvent, GameFormingCallEvent, GameMyGamesCallEvent};
pub use super::{MenuData, MenuUIState};
@@ 23,13 23,16 @@ pub fn ui(
mut data: ResMut<MenuData>,
mut login_ev_w: EventWriter<LoginCallEvent>,
mut register_ev_w: EventWriter<RegisterCallEvent>,
mut create_ev_w: EventWriter<GameCreateCallEvent>,
mut forming_ev_w: EventWriter<GameFormingCallEvent>,
mut mygames_ev_w: EventWriter<GameMyGamesCallEvent>,
) {
egui::Window::new(format!("{:?}", data.ui_state))
.collapsible(false)
.resizable(false)
.anchor(egui::Align2::CENTER_CENTER, egui::Vec2::ZERO)
.show(contexts.ctx_mut(), |ui| {
match data.ui_state {
match &data.ui_state {
MenuUIState::Loading => {
ui.horizontal(|ui| {
ui.spinner();
@@ 43,7 46,13 @@ pub fn ui(
data.ui_state = MenuUIState::Browse;
}
}
MenuUIState::Browse => browse::view(ui, &mut data),
MenuUIState::Browse => browse::view(
ui,
&mut data,
&mut create_ev_w,
&mut forming_ev_w,
&mut mygames_ev_w,
),
}
});
}