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/*
* This file is part of sdbclient
* Copyright (C) 2023 Jonni Liljamo <jonni@liljamo.com>
*
* Licensed under GPL-3.0-only.
* See LICENSE for licensing information.
*/
use bevy::prelude::*;
use iyes_loopless::prelude::*;
use crate::{remove_ui, GameState};
mod mainmenuscreen;
use mainmenuscreen::*;
mod settingsscreen;
use settingsscreen::*;
mod accountscreenloggedout;
use accountscreenloggedout::*;
mod accountscreenloggedin;
use accountscreenloggedin::*;
mod accountlogin;
mod accountregister;
mod play;
pub struct MenuPlugin;
impl Plugin for MenuPlugin {
fn build(&self, app: &mut App) {
app.
// Start with no menu. The menu is loaded when the GameState::MainMenu is entered.
add_loopless_state(MenuState::None)
.add_enter_system(GameState::MainMenu, menu_setup)
// Systems for main menu screen
.add_enter_system(MenuState::Main, remove_ui.label("msm_enter_first"))
.add_enter_system(MenuState::Main, main_menu_setup.before("msm_enter_first"))
.add_exit_system(MenuState::Main, remove_ui)
.add_event::<ToAccountEvent>()
.add_event::<ExitEvent>()
.add_system_set(
ConditionSet::new()
.run_in_state(MenuState::Main)
.with_system(handle_to_account_event.run_on_event::<ToAccountEvent>())
.with_system(handle_exit_event.run_on_event::<ExitEvent>())
.into()
)
// Systems for the settings screen
.add_enter_system(MenuState::Settings, settings_setup)
.add_exit_system(MenuState::Settings, remove_ui)
// Systems for account loggedout screen
.add_enter_system(MenuState::AccountLoggedOut, account_loggedout_setup)
.add_exit_system(MenuState::AccountLoggedOut, remove_ui)
// Systems for account loggedin screen
.add_enter_system(MenuState::AccountLoggedIn, account_loggedin_setup)
.add_exit_system(MenuState::AccountLoggedIn, remove_ui)
.add_event::<LogoutEvent>()
.add_system_set(
ConditionSet::new()
.run_in_state(MenuState::AccountLoggedIn)
.with_system(handle_logout_event.run_on_event::<LogoutEvent>())
.into()
);
app.add_plugin(accountregister::AccountRegisterPlugin)
.add_plugin(accountlogin::AccountLoginPlugin);
app.add_plugin(play::PlayMenuPlugin);
}
}
/// Menu State
#[derive(Clone, Eq, PartialEq, Debug, Hash)]
pub enum MenuState {
None,
Main,
Play,
Settings,
AccountLoggedIn,
AccountLoggedOut,
AccountLogin,
AccountRegister,
}
fn menu_setup(mut commands: Commands) {
commands.insert_resource(NextState(MenuState::Main))
}