/*
 * This file is part of sdbapi
 * Copyright (C) 2023 Jonni Liljamo <jonni@liljamo.com>
 *
 * Licensed under GPL-3.0-only.
 * See LICENSE for licensing information.
 */
package handlers
import (
	"api/apierror"
	"api/db"
	"api/models"
	"net/http"
	"github.com/gin-gonic/gin"
)
func PatchGameState(c *gin.Context) {
	id := c.Param("id")
	// Check if the game exists
	var game models.Game
	record := db.DbConn.Where("id = ?", id).First(&game)
	if record.Error != nil {
		c.JSON(http.StatusNotFound, gin.H{"error": apierror.GameNotFound})
		c.Abort()
		return
	}
	// Get the user who requested the patching, and verify that they are the game creator (p1)
	p1, _ := db.GetUserByEmail(c.GetString("email"))
	if game.P1 != p1.ID {
		c.JSON(http.StatusUnauthorized, gin.H{"error": apierror.NotAuthorized})
		c.Abort()
		return
	}
	var patchedGame models.Game
	if err := c.ShouldBindJSON(&patchedGame); err != nil {
		c.JSON(http.StatusBadRequest, gin.H{"error": apierror.InvalidInput})
		c.Abort()
		return
	}
	updatedRecord := db.DbConn.Model(&game).Update("state", patchedGame.State)
	if updatedRecord.Error != nil {
		c.JSON(http.StatusInternalServerError, gin.H{"error": apierror.GameStatePatchFailed})
		c.Abort()
		return
	}
	// Don't have anything to return
	c.JSON(http.StatusNoContent, nil)
}