/* * This file is part of sdbapi * Copyright (C) 2023 Jonni Liljamo * * Licensed under GPL-3.0-only. * See LICENSE for licensing information. */ package handlers import ( "api/apierror" "api/db" "api/models" "net/http" "github.com/gin-gonic/gin" ) func PatchGameState(c *gin.Context) { id := c.Param("id") // Check if the game exists var game models.Game record := db.DbConn.Where("id = ?", id).First(&game) if record.Error != nil { c.JSON(http.StatusNotFound, gin.H{"error": apierror.GameNotFound}) c.Abort() return } // Get the user who requested the patching, and verify that they are the game creator (p1) p1, _ := db.GetUserByEmail(c.GetString("email")) if game.P1 != p1.ID { c.JSON(http.StatusUnauthorized, gin.H{"error": apierror.NotAuthorized}) c.Abort() return } var patchedGame models.Game if err := c.ShouldBindJSON(&patchedGame); err != nil { c.JSON(http.StatusBadRequest, gin.H{"error": apierror.InvalidInput}) c.Abort() return } updatedRecord := db.DbConn.Model(&game).Update("state", patchedGame.State) if updatedRecord.Error != nil { c.JSON(http.StatusInternalServerError, gin.H{"error": apierror.GameStatePatchFailed}) c.Abort() return } // Don't have anything to return c.JSON(http.StatusNoContent, nil) }