DEVELOPMENT ENVIRONMENT

~liljamo/deck-builder

ref: 5f0740c41d91f7d3b2c825d930fd97a8a83ce94c deck-builder/sdbclient/src/plugins/menu/play/ui.rs -rw-r--r-- 3.6 KiB
5f0740c4Jonni Liljamo feat(sdbclient): make text in play menu larger 1 year, 8 months ago
                                                                                
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/*
 * This file is part of sdbclient
 * Copyright (C) 2023 Jonni Liljamo <jonni@liljamo.com>
 *
 * Licensed under GPL-3.0-only.
 * See LICENSE for licensing information.
 */

use bevy::prelude::*;
use bevy_inspector_egui::bevy_egui::{egui, EguiContext};
use iyes_loopless::prelude::*;

use crate::{
    plugins::menu::MenuState,
    runtime::menu::{PlayMenuUIState, RTDMenu},
};

use super::{CreateGameEvent, PlayMenuState};

pub(super) fn show(
    mut commands: Commands,
    mut egui_context: ResMut<EguiContext>,
    mut rtdmenu: ResMut<RTDMenu>,
    mut creategame_ev_w: EventWriter<CreateGameEvent>,
) {
    egui::Window::new(egui::RichText::new(rtdmenu.play_menu_ui_state.display()).size(42.))
        .resizable(false)
        .collapsible(false)
        .anchor(egui::Align2::CENTER_CENTER, egui::Vec2::ZERO)
        .show(egui_context.ctx_mut(), |ui| {
            // Override egui style for this scope.
            let mut egui_style = (*ui.style_mut()).clone();
            egui_style.text_styles = [
                (egui::TextStyle::Heading, egui::FontId::new(30.0, egui::FontFamily::Proportional)),
                (egui::TextStyle::Body, egui::FontId::new(18.0, egui::FontFamily::Proportional)),
                (egui::TextStyle::Monospace, egui::FontId::new(14.0, egui::FontFamily::Proportional)),
                (egui::TextStyle::Button, egui::FontId::new(32.0, egui::FontFamily::Proportional)),
                (egui::TextStyle::Small, egui::FontId::new(10.0, egui::FontFamily::Proportional)),
            ].into();
            ui.set_style(egui_style);

            match rtdmenu.play_menu_ui_state {
                PlayMenuUIState::Main => {
                    ui.vertical_centered(|ui| {
                        if ui.button("Create").clicked() {
                            rtdmenu.play_menu_ui_state = PlayMenuUIState::CreateGame
                        }

                        if ui.button("Browse").clicked() {
                            rtdmenu.play_menu_ui_state = PlayMenuUIState::BrowseGames
                        }

                        if ui.button("Back").clicked() {
                            commands.insert_resource(NextState(PlayMenuState::None));
                            commands.insert_resource(NextState(MenuState::Main));
                        }
                    });
                }
                PlayMenuUIState::CreateGame => {
                    ui.vertical_centered(|ui| {
                        ui.add_enabled_ui(!rtdmenu.waiting_for_create_game_call, |ui| {
                            if ui.button("Confirm").clicked() {
                                creategame_ev_w.send(CreateGameEvent);
                            }

                            if ui.button("Cancel").clicked() {
                                rtdmenu.play_menu_ui_state = PlayMenuUIState::Main
                            }
                        });
                    });
                }
                PlayMenuUIState::BrowseGames => {
                    ui.vertical_centered(|ui| {
                        if ui.button("Back").clicked() {
                            rtdmenu.play_menu_ui_state = PlayMenuUIState::Main
                        }
                    });
                }
                PlayMenuUIState::InLobbyHost => {
                    if ui.button("Back").clicked() {
                        rtdmenu.play_menu_ui_state = PlayMenuUIState::Main
                    }
                }
                PlayMenuUIState::InLobbyGuest => {
                    if ui.button("Back").clicked() {
                        rtdmenu.play_menu_ui_state = PlayMenuUIState::Main
                    }
                }
            }
        });
}