DEVELOPMENT ENVIRONMENT

~liljamo/deck-builder

5f0740c41d91f7d3b2c825d930fd97a8a83ce94c — Jonni Liljamo 1 year, 8 months ago 50e68fb
feat(sdbclient): make text in play menu larger
1 files changed, 12 insertions(+), 1 deletions(-)

M sdbclient/src/plugins/menu/play/ui.rs
M sdbclient/src/plugins/menu/play/ui.rs => sdbclient/src/plugins/menu/play/ui.rs +12 -1
@@ 23,11 23,22 @@ pub(super) fn show(
    mut rtdmenu: ResMut<RTDMenu>,
    mut creategame_ev_w: EventWriter<CreateGameEvent>,
) {
    egui::Window::new(rtdmenu.play_menu_ui_state.display())
    egui::Window::new(egui::RichText::new(rtdmenu.play_menu_ui_state.display()).size(42.))
        .resizable(false)
        .collapsible(false)
        .anchor(egui::Align2::CENTER_CENTER, egui::Vec2::ZERO)
        .show(egui_context.ctx_mut(), |ui| {
            // Override egui style for this scope.
            let mut egui_style = (*ui.style_mut()).clone();
            egui_style.text_styles = [
                (egui::TextStyle::Heading, egui::FontId::new(30.0, egui::FontFamily::Proportional)),
                (egui::TextStyle::Body, egui::FontId::new(18.0, egui::FontFamily::Proportional)),
                (egui::TextStyle::Monospace, egui::FontId::new(14.0, egui::FontFamily::Proportional)),
                (egui::TextStyle::Button, egui::FontId::new(32.0, egui::FontFamily::Proportional)),
                (egui::TextStyle::Small, egui::FontId::new(10.0, egui::FontFamily::Proportional)),
            ].into();
            ui.set_style(egui_style);

            match rtdmenu.play_menu_ui_state {
                PlayMenuUIState::Main => {
                    ui.vertical_centered(|ui| {