feat(client): roll for currency command
feat(client): change some i16s to usizes
feat(client): ability to insert new actions...
... while parsing existing actions.
chore(client): fmt, clippy, cleanup
feat(client): take card cost into account
feat(client): use chrono for game and action times
WIP(client): redo player borrows, init EndTurn
feat(client): player state, state change command
feat(client): handle action seed as string
feat(client): add seed to action api call, new fn
feat(client): add needed functionality for log
feat(client): semi initial game state and parser
feat(clint): add seed field to action
feat(client): show game state in game details
feat!(client): replace gamestate consts with enums
feat(client): something to browse in browse
feat(client): impl api calls for game endpoints