DEVELOPMENT ENVIRONMENT

~liljamo/deck-builder

25673a08e9dc6d669dc0278a0a7ca71f089e29ee — skye 1 year, 5 months ago 2639ce7
feat(client): add needed functionality for log
M Cargo.lock => Cargo.lock +1 -0
@@ 2033,6 2033,7 @@ dependencies = [
 "futures-lite",
 "reqwest",
 "serde",
 "serde_json",
 "serde_repr",
]


M client/Cargo.toml => client/Cargo.toml +1 -0
@@ 16,6 16,7 @@ futures-lite = "1.13.0"
reqwest = { version = "0.11.16", features = [ "blocking", "json", "gzip" ] }

serde_repr = "0.1.12"
serde_json = "1.0.96"

fastrand = "1.9.0"


M client/src/api/game/mod.rs => client/src/api/game/mod.rs +1 -1
@@ 42,7 42,7 @@ pub enum Command {
    Discard { index: usize },
}

#[derive(Deserialize, Clone)]
#[derive(Deserialize, Serialize, Clone)]
pub struct Action {
    pub id: String,
    pub created_at: String,

M client/src/game_status/mod.rs => client/src/game_status/mod.rs +3 -0
@@ 46,6 46,9 @@ pub struct PlayerStatus {

/// constructed from a vector of [`Action`]s
pub struct GameStatus {
    /// a modifiable Actions Vector, will be modified when parsing actions,
    /// used for showing the log
    pub actions: Vec<Action>,
    pub supply_piles: Vec<SupplyPile>,
    /// player ids mapped to statuses
    pub players: HashMap<String, PlayerStatus>,

M client/src/game_status/parser.rs => client/src/game_status/parser.rs +2 -4
@@ 14,15 14,13 @@ use crate::{api::game::{Action, Command}, game_status::SupplyPile};
use super::{GameStatus, PlayerStatus, Card};

pub fn parse(actions_init: &Vec<Action>) -> Result<GameStatus, ()> {
    // as some actions can add more actions, we need a mutable
    // actions vector.
    let mut actions = actions_init;
    let mut game_status = GameStatus {
        actions: actions_init.to_vec(),
        supply_piles: vec![],
        players: HashMap::new(),
    };

    for action in actions {
    for action in &game_status.actions {
        // the one who invoked the action
        let invoker = game_status.players.get_mut(&action.invoker)
            .unwrap_or_else(|| unreachable!());

M client/src/plugins/game/ui/mod.rs => client/src/plugins/game/ui/mod.rs +13 -1
@@ 54,7 54,7 @@ pub fn ui(
                });

            egui::CollapsingHeader::new("Supply Piles")
                .default_open(true)
                .default_open(false)
                .show(ui, |ui| {
                    for pile in &status.supply_piles {
                        egui::CollapsingHeader::new(&pile.card.name)


@@ 64,5 64,17 @@ pub fn ui(
                            });
                    }
                });

            egui::CollapsingHeader::new("Log")
                .default_open(false)
                .show(ui, |ui| {
                    for action in &status.actions {
                        ui.add(
                            egui::TextEdit::multiline(&mut serde_json::to_string_pretty(action).unwrap())
                                .code_editor()
                                .interactive(false)
                        );
                    }
                });
        });
}