feat(client): roll for currency command
 
feat(client): change some i16s to usizes
 
feat(client): ability to insert new actions...
... while parsing existing actions.
 
chore(client): fmt, clippy, cleanup
 
feat(client): take card cost into account
 
feat(client): use chrono for game and action times
 
WIP(client): redo player borrows, init EndTurn
 
feat(client): player state, state change command
 
feat(client): handle action seed as string
 
fix(client): remove unused import
 
fix(client): fix create action api command field
 
feat(client): add seed to action api call, new fn
 
feat(client): update action api call, create event
 
feat(client): add needed functionality for log
 
feat(client): semi initial game state and parser
 
feat(clint): add seed field to action
 
feat(client): show game state in game details
 
feat!(client): replace gamestate consts with enums
 
feat!(client): get in-game, and see some details