feat!(client, server, api, shared): revamp data requests! * now even more generic than before * also implemented GET game/{id} * GET game/all_forming and game/my_games now return only ids * client now has a way to cache basic information about all games fetched in the play screen, reducing the amount of data transferred
feat(client): user cache, and PubUserDetails event
wip!(client, shared): re-enable browsing games, sota
feat!(client, server): finish transition to bevy 0.10, and in addition * change from bevy_inspector_egui to bevy_editor_pls * remove iyes_loopless, as it is now obsolete * remove bevy_console and swap logs to terminal only, in preperation for my own console logging crate
feat(server, client): handle tick events, sorta
feat(client): handle AfterAuth message
feat(client): add separate networking plugin, a few event stubs