DEVELOPMENT ENVIRONMENT

~liljamo/deck-builder

ref: 00f0dd3e957efb3c1cc145fca09c5c4785a9ebf2 deck-builder/client/src/plugins/networking/mod.rs -rw-r--r-- 1.3 KiB
00f0dd3eJonni Liljamo feat!(client, server, api, shared): revamp data requests! 1 year, 8 months ago
                                                                                
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/*
 * This file is part of laurelin/client
 * Copyright (C) 2023 Jonni Liljamo <jonni@liljamo.com>
 *
 * Licensed under GPL-3.0-only.
 * See LICENSE for licensing information.
 */

use bevy::prelude::*;
use naia_bevy_client::ReceiveEvents;

mod systems;
pub use systems::events::{receive, send};

pub struct NetworkingPlugin;

impl Plugin for NetworkingPlugin {
    fn build(&self, app: &mut App) {
        app.add_event::<send::game::GameCreateEvent>()
            .add_event::<send::game::GameAllFormingEvent>()
            .add_event::<send::game::GameMyGamesEvent>()
            .add_event::<send::game::GameInfoEvent>()
            .add_event::<send::user::PubUserDetailsEvent>()
            .add_systems((
                send::game::create_event,
                send::game::all_forming_event,
                send::game::my_games_event,
                send::game::game_info_event,
                send::user::pub_user_details_event,
            ))
            .add_systems(
                (
                    receive::connect_events,
                    receive::reject_events,
                    receive::disconnect_events,
                    receive::message_events,
                    receive::tick_events,
                )
                    .chain()
                    .in_set(ReceiveEvents),
            );
    }
}