DEVELOPMENT ENVIRONMENT

~liljamo/deck-builder

ref: f305e9dc3a466d0a93e9b7c9c6c9c46a5479b7bb deck-builder/client/src/api/game/mod.rs -rw-r--r-- 3.4 KiB
f305e9dcJonni Liljamo fix(client): loop logs, not actions 1 year, 7 months ago
                                                                                
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/*
 * This file is part of laurelin_client
 * Copyright (C) 2023 Jonni Liljamo <jonni@liljamo.com>
 *
 * Licensed under GPL-3.0-only.
 * See LICENSE for licensing information.
 */

use bevy::reflect::{FromReflect, Reflect};
use serde::{Deserialize, Serialize};
use serde_repr::Deserialize_repr;

use crate::{
    game_status::{Card, PlayerState},
    seed_gen,
};

use super::user::User;

mod forming;
pub use forming::*;

mod my_games;
pub use my_games::*;

mod join;
pub use join::*;

mod create;
pub use create::*;

mod create_action;
pub use create_action::*;

mod details;
pub use details::*;

#[derive(Deserialize, Serialize, Clone, PartialEq)]
pub enum Command {
    InitSupplyPile {
        card: Card,
        amount: usize,
    },
    /// take a card from pile N
    TakeFromPile {
        index: usize,
        for_cost: usize,
    },
    /// play card from hand index N
    PlayCard {
        index: usize,
    },
    /// draw N amount of cards from deck
    Draw {
        amount: usize,
    },
    /// discard card from hand in slot N
    Discard {
        index: usize,
    },
    /// end the invokers turn, and invoke StartTurn for the target
    EndTurn {},
    /// start the targets turn
    StartTurn {},
    /// change player state to another
    ChangePlayerState {
        state: PlayerState,
    },
    RollForCurrency {
        amount: usize,
        sides: usize,
    },
    GivePlays {
        amount: usize,
    },
    GiveBuys {
        amount: usize,
    },
    GiveVP {
        amount: usize,
    },
    /// mark a card in the targets deck to be trashed on play.
    /// if index in None, a random card will be chosen
    MarkCardInDeckToBeTrashed {
        index: Option<usize>,
    },
}

#[derive(Deserialize, Serialize, Clone, PartialEq)]
pub struct Action {
    pub id: String,
    pub created_at: chrono::DateTime<chrono::Utc>,
    pub updated_at: chrono::DateTime<chrono::Utc>,
    pub game_id: String,
    pub invoker: String,
    pub target: String,
    pub command: Command,
    /// it's actually u64, but we handle it as a string to make psql happy
    pub seed: String,
}

impl Action {
    pub fn new(
        game_id: &str,
        invoker: &str,
        target: &str,
        command: &Command,
        seed: Option<u64>,
    ) -> Self {
        let seed = if seed.is_none() {
            seed_gen!()
        } else {
            seed.unwrap()
        };

        Self {
            id: "".to_string(),
            created_at: chrono::Utc::now(),
            updated_at: chrono::Utc::now(),
            game_id: game_id.to_string(),
            invoker: invoker.to_string(),
            target: target.to_string(),
            command: command.clone(),
            seed: seed.to_string(),
        }
    }
}

#[derive(Debug, Deserialize_repr, Clone, PartialEq, Reflect, FromReflect)]
#[repr(u8)]
pub enum GameState {
    Forming = 0,
    InProgress = 1,
    Finished = 2,
    Cancelled = 3,
}

#[derive(Deserialize, Clone, Reflect, FromReflect)]
pub struct Game {
    pub id: String,
    #[reflect(ignore)]
    pub created_at: chrono::DateTime<chrono::Utc>,
    #[reflect(ignore)]
    pub updated_at: chrono::DateTime<chrono::Utc>,
    #[reflect(ignore)]
    pub ended_at: chrono::DateTime<chrono::Utc>,
    pub host_id: String,
    pub host: Option<User>,
    pub guest_id: String,
    pub guest: Option<User>,
    pub state: GameState,
    pub turn: u8,
    #[reflect(ignore)]
    pub actions: Option<Vec<Action>>,
}