DEVELOPMENT ENVIRONMENT

~liljamo/deck-builder

e8e1276a35ebfeeb0439849fd89eb3ca3b9f90be — Jonni Liljamo 1 year, 5 months ago 9b08f48
feat(client): kinda cleanup seed_gen usage
M client/src/api/game/mod.rs => client/src/api/game/mod.rs +8 -2
@@ 10,7 10,7 @@ use bevy::reflect::{Reflect, FromReflect};
use serde::{Deserialize, Serialize};
use serde_repr::Deserialize_repr;

use crate::game_status::{Card, PlayerState};
use crate::{game_status::{Card, PlayerState}, seed_gen};

use super::user::User;



@@ 83,7 83,13 @@ pub struct Action {
}

impl Action {
    pub fn new(game_id: &str, invoker: &str, target: &str, command: &Command, seed: u64) -> Self {
    pub fn new(game_id: &str, invoker: &str, target: &str, command: &Command, seed: Option<u64>) -> Self {
        let seed = if seed.is_none() {
            seed_gen!()
        } else {
            seed.unwrap()
        };

        Self {
            id: "".to_string(),
            created_at: chrono::Utc::now(),

M client/src/game_status/parser.rs => client/src/game_status/parser.rs +1 -1
@@ 89,7 89,7 @@ pub fn parse(game: &Game) -> Result<GameStatus, ()> {

macro_rules! current_seed {
    ($action:ident) => {
        $action.seed.parse::<u64>().unwrap()
        Some($action.seed.parse::<u64>().unwrap())
    };
}


M client/src/plugins/game/hand/mod.rs => client/src/plugins/game/hand/mod.rs +2 -2
@@ 14,7 14,7 @@ use crate::{
    api::game::{Action, Command},
    game_status::PlayerState,
    plugins::GameActionCreateCallEvent,
    seed_gen, Global,
    Global,
};

use super::{


@@ 153,7 153,7 @@ fn handle_clicked_hand_card(
            &global.user.as_ref().unwrap().id,
            &global.user.as_ref().unwrap().id,
            &Command::PlayCard { index: card_kind.0 },
            seed_gen!(),
            None,
        ),
    });
}

M client/src/plugins/game/supply/mod.rs => client/src/plugins/game/supply/mod.rs +2 -2
@@ 14,7 14,7 @@ use crate::{
    api::game::{Action, Command},
    game_status::PlayerState,
    plugins::GameActionCreateCallEvent,
    seed_gen, Global,
    Global,
};

use super::{


@@ 179,7 179,7 @@ fn handle_clicked_supply_pile(
                index: card_kind.0,
                for_cost: card.card.cost,
            },
            seed_gen!(),
            None,
        ),
    });
}

M client/src/plugins/game/ui/mod.rs => client/src/plugins/game/ui/mod.rs +6 -6
@@ 13,7 13,7 @@ use crate::{
    api::game::{Action, Command, Game},
    game_status::{Card, CardAction, PlayerState},
    plugins::GameActionCreateCallEvent,
    seed_gen, AppState, Global,
    AppState, Global,
};

use super::{GameData, RefreshGameEvent};


@@ 428,7 428,7 @@ fn hardcoded_init(game: &Game, create_action_ev_w: &mut EventWriter<GameActionCr
                },
                amount: 10,
            },
            seed_gen!(),
            None,
        ),
    });
    create_action_ev_w.send(GameActionCreateCallEvent {


@@ 448,7 448,7 @@ fn hardcoded_init(game: &Game, create_action_ev_w: &mut EventWriter<GameActionCr
                },
                amount: 10,
            },
            seed_gen!(),
            None,
        ),
    });
    create_action_ev_w.send(GameActionCreateCallEvent {


@@ 466,7 466,7 @@ fn hardcoded_init(game: &Game, create_action_ev_w: &mut EventWriter<GameActionCr
                },
                amount: 10,
            },
            seed_gen!(),
            None,
        ),
    });
    create_action_ev_w.send(GameActionCreateCallEvent {


@@ 484,7 484,7 @@ fn hardcoded_init(game: &Game, create_action_ev_w: &mut EventWriter<GameActionCr
                },
                amount: 10,
            },
            seed_gen!(),
            None,
        ),
    });



@@ 495,7 495,7 @@ fn hardcoded_init(game: &Game, create_action_ev_w: &mut EventWriter<GameActionCr
            &game.host_id,
            &game.host_id,
            &Command::StartTurn {},
            seed_gen!(),
            None,
        ),
    });
}

M client/src/plugins/game/ui/state_button.rs => client/src/plugins/game/ui/state_button.rs +3 -3
@@ 12,7 12,7 @@ use crate::{
    api::game::{Action, Command},
    game_status::PlayerState,
    plugins::{GameActionCreateCallEvent, GameData},
    seed_gen, AppState, Global,
    AppState, Global,
};

pub struct StateButtonPlugin;


@@ 157,7 157,7 @@ fn interact_state_button(
                                &Command::ChangePlayerState {
                                    state: PlayerState::BuyPhase,
                                },
                                seed_gen!(),
                                None,
                            ),
                        });
                    }


@@ 181,7 181,7 @@ fn interact_state_button(
                                &user.id,
                                next_player.0,
                                &Command::EndTurn {},
                                seed_gen!(),
                                None,
                            ),
                        });
                    }