DEVELOPMENT ENVIRONMENT

~liljamo/deck-builder

ref: ea466a600aca8e1271271e1bca531edeb5c391e5 deck-builder/client/src/plugins/menu/ui/mod.rs -rw-r--r-- 2.0 KiB
ea466a60Jonni Liljamo feat(client): RollForPlays, and some log stuff 1 year, 7 months ago
                                                                                
443c9b0c skye
443c9b0c skye
443c9b0c skye
443c9b0c skye
443c9b0c skye
443c9b0c skye
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
/*
 * This file is part of laurelin_client
 * Copyright (C) 2023 Jonni Liljamo <jonni@liljamo.com>
 *
 * Licensed under GPL-3.0-only.
 * See LICENSE for licensing information.
 */

use bevy::prelude::*;
use bevy_egui::{egui, EguiContexts};

use crate::{
    plugins::{
        GameCreateCallEvent, GameFormingCallEvent, GameJoinCallEvent, GameMyGamesCallEvent,
        LoginCallEvent, RegisterCallEvent,
    },
    Global,
};

pub use super::{MenuData, MenuUIState};

mod login;
mod register;

mod browse;

pub fn ui(
    mut commands: Commands,
    mut contexts: EguiContexts,
    mut global: ResMut<Global>,
    mut data: ResMut<MenuData>,
    mut login_ev_w: EventWriter<LoginCallEvent>,
    mut register_ev_w: EventWriter<RegisterCallEvent>,
    mut create_ev_w: EventWriter<GameCreateCallEvent>,
    mut forming_ev_w: EventWriter<GameFormingCallEvent>,
    mut mygames_ev_w: EventWriter<GameMyGamesCallEvent>,
    mut join_ev_w: EventWriter<GameJoinCallEvent>,
) {
    egui::Window::new(format!("{:?}", data.ui_state))
        .collapsible(false)
        .resizable(false)
        .anchor(egui::Align2::CENTER_CENTER, egui::Vec2::ZERO)
        .show(contexts.ctx_mut(), |ui| match &data.ui_state {
            MenuUIState::Loading => {
                ui.horizontal(|ui| {
                    ui.spinner();
                    ui.label("something may or may not be happening");
                });
            }
            MenuUIState::Login => login::view(ui, &mut data, &mut login_ev_w),
            MenuUIState::Register => register::view(ui, &mut data, &mut register_ev_w),
            MenuUIState::Main => {
                if ui.button("Play").clicked() {
                    data.ui_state = MenuUIState::Browse;
                }
            }
            MenuUIState::Browse => browse::view(
                &mut commands,
                ui,
                &mut global,
                &mut data,
                &mut create_ev_w,
                &mut forming_ev_w,
                &mut mygames_ev_w,
                &mut join_ev_w,
            ),
        });
}