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/*
* This file is part of laurelin_api
* Copyright (C) 2023 Jonni Liljamo <jonni@liljamo.com>
*
* Licensed under GPL-3.0-only.
* See LICENSE for licensing information.
*/
package handlers
import (
"api/apierror"
"api/db"
"api/models"
"net/http"
"github.com/gin-gonic/gin"
)
func JoinGame(c *gin.Context) {
id := c.Param("id")
// fetch the game
var game models.Game
record := db.DbConn.Where("id = ?", id).First(&game)
if record.Error != nil {
c.JSON(http.StatusNotFound, gin.H{"error": apierror.GameNotFound})
c.Abort()
return
}
// check if guest is already filled
if game.GuestID != "" {
c.JSON(http.StatusBadRequest, gin.H{"error": apierror.GameFull})
c.Abort()
return
}
// check if the game is forming
if game.State != models.GAMESTATE_FORMING {
c.JSON(http.StatusBadRequest, gin.H{"error": apierror.GameNotForming})
c.Abort()
return
}
// get guest (us)
newGuest, newGuestErr := db.GetUserByEmail(c.GetString("email"))
if newGuestErr != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": apierror.Placeholder})
c.Abort()
return
}
// are we the host?
if game.HostID == newGuest.ID {
c.JSON(http.StatusBadRequest, gin.H{"error": apierror.CannotJoinOwnGame})
c.Abort()
return
}
// if we are not the host, set us as the guest, and "start" the game
updatedGame := db.DbConn.Model(&game).Updates(models.Game{GuestID: newGuest.ID, State: models.GAMESTATE_INPROGRESS})
if updatedGame.Error != nil {
c.JSON(http.StatusInternalServerError, gin.H{"error": apierror.Placeholder})
c.Abort()
return
}
c.JSON(http.StatusOK, gin.H{})
}