DEVELOPMENT ENVIRONMENT

~liljamo/deck-builder

ref: b8b314f7e702f8f57223594ab73eba35d1a4ef64 deck-builder/client/src/macros/async_task.rs -rw-r--r-- 5.7 KiB
b8b314f7Jonni Liljamo feat(client): take card cost into account 1 year, 7 months ago
                                                                                
2d2ef65d skye
5c01b020 skye
2d2ef65d skye
5c01b020 skye
2d2ef65d skye
443c9b0c skye
2639ce75 skye
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/*
 * This file is part of laurelin_client
 * Copyright (C) 2023 Jonni Liljamo <jonni@liljamo.com>
 *
 * Licensed under GPL-3.0-only.
 * See LICENSE for licensing information.
 */

#[macro_export]
macro_rules! async_task_start_call {
    ($call_event_type:ty, $call_type:expr, |$ev:ident| $func:expr) => {
        pub fn start_call(
            mut commands: Commands,
            mut start_ev_r: EventReader<$call_event_type>,
        ) {
            for ev in start_ev_r.iter() {
                let thread_pool = AsyncComputeTaskPool::get();
                let $ev = ev.clone();
                let task = thread_pool.spawn(async move {
                    $func
                });
                commands.spawn($call_type(task));
            }
        }
    };

    ($call_event_type:ty, $call_type:expr, |$ev:ident, $no:ident| $func:expr) => {
        pub fn start_call(
            mut commands: Commands,
            mut start_ev_r: EventReader<$call_event_type>,
            no: Res<NetworkingOptions>
        ) {
            for ev in start_ev_r.iter() {
                let thread_pool = AsyncComputeTaskPool::get();
                let $ev = ev.clone();
                let $no = no.clone();
                let task = thread_pool.spawn(async move {
                    $func
                });
                commands.spawn($call_type(task));
            }
        }
    };
}

#[macro_export]
macro_rules! async_task_handle_call {
    ($call_type:ty, |$response:ident| $handler_func:expr) => {
        pub fn handle_call(
            mut commands: Commands,
            mut tasks: Query<(Entity, &mut $call_type)>,
        ) {
            match tasks.get_single_mut() {
                Ok((entity, mut task)) => {
                    if let Some($response) = future::block_on(future::poll_once(&mut task.0)) {
                        $handler_func;

                        // remove the task
                        commands.entity(entity).remove::<$call_type>();
                        commands.entity(entity).despawn_recursive();
                    }
                }
                // NOTE: don't do anything if the wanted thingy doesn't exist
                _ => {}
            }
        }
    };

    ($call_type:ty, |$response:ident, $menu_data:ident| $handler_func:expr) => {
        pub fn handle_call(
            mut commands: Commands,
            mut tasks: Query<(Entity, &mut $call_type)>,
            mut $menu_data: ResMut<MenuData>,
        ) {
            match tasks.get_single_mut() {
                Ok((entity, mut task)) => {
                    if let Some($response) = future::block_on(future::poll_once(&mut task.0)) {
                        $handler_func;

                        // remove the task
                        commands.entity(entity).remove::<$call_type>();
                        commands.entity(entity).despawn_recursive();
                    }
                }
                // NOTE: don't do anything if the wanted thingy doesn't exist
                _ => {}
            }
        }
    };

    ($call_type:ty, |$response:ident, $global:ident, $menu_data:ident, $no:ident| $handler_func:expr) => {
        pub fn handle_call(
            mut commands: Commands,
            mut tasks: Query<(Entity, &mut $call_type)>,
            mut $global: ResMut<Global>,
            mut $menu_data: ResMut<MenuData>,
            mut $no: ResMut<NetworkingOptions>,
        ) {
            match tasks.get_single_mut() {
                Ok((entity, mut task)) => {
                    if let Some($response) = future::block_on(future::poll_once(&mut task.0)) {
                        $handler_func;

                        // remove the task
                        commands.entity(entity).remove::<$call_type>();
                        commands.entity(entity).despawn_recursive();
                    }
                }
                // NOTE: don't do anything if the wanted thingy doesn't exist
                _ => {}
            }
        }
    };

    ($call_type:ty, |$response:ident, $global:ident, $game_data:ident| $handler_func:expr) => {
        pub fn handle_call(
            mut commands: Commands,
            mut tasks: Query<(Entity, &mut $call_type)>,
            mut $game_data: ResMut<GameData>,
        ) {
            match tasks.get_single_mut() {
                Ok((entity, mut task)) => {
                    if let Some($response) = future::block_on(future::poll_once(&mut task.0)) {
                        $handler_func;

                        // remove the task
                        commands.entity(entity).remove::<$call_type>();
                        commands.entity(entity).despawn_recursive();
                    }
                }
                // NOTE: don't do anything if the wanted thingy doesn't exist
                _ => {}
            }
        }
    };

    ($call_type:ty, |$unused:ident, $ihatethis:ident, $response:ident, $game_data:ident, $parse_ev_w:ident| $handler_func:expr) => {
        pub fn handle_call(
            mut commands: Commands,
            mut tasks: Query<(Entity, &mut $call_type)>,
            mut $game_data: ResMut<GameData>,
            mut $parse_ev_w: EventWriter<ParseGameStatusEvent>,
        ) {
            match tasks.get_single_mut() {
                Ok((entity, mut task)) => {
                    if let Some($response) = future::block_on(future::poll_once(&mut task.0)) {
                        $handler_func;

                        // remove the task
                        commands.entity(entity).remove::<$call_type>();
                        commands.entity(entity).despawn_recursive();
                    }
                }
                // NOTE: don't do anything if the wanted thingy doesn't exist
                _ => {}
            }
        }
    };
}