DEVELOPMENT ENVIRONMENT

~liljamo/deck-builder

2639ce7500501fa39dfcde7001b76ad0540633e5 — skye 1 year, 5 months ago 1e82391
feat(client): start parse event in a sane place
M client/src/macros/async_task.rs => client/src/macros/async_task.rs +23 -0
@@ 133,4 133,27 @@ macro_rules! async_task_handle_call {
            }
        }
    };

    ($call_type:ty, |$unused:ident, $ihatethis:ident, $response:ident, $game_data:ident, $parse_ev_w:ident| $handler_func:expr) => {
        pub fn handle_call(
            mut commands: Commands,
            mut tasks: Query<(Entity, &mut $call_type)>,
            mut $game_data: ResMut<GameData>,
            mut $parse_ev_w: EventWriter<ParseGameStatusEvent>,
        ) {
            match tasks.get_single_mut() {
                Ok((entity, mut task)) => {
                    if let Some($response) = future::block_on(future::poll_once(&mut task.0)) {
                        $handler_func;

                        // remove the task
                        commands.entity(entity).remove::<$call_type>();
                        commands.entity(entity).despawn_recursive();
                    }
                }
                // NOTE: don't do anything if the wanted thingy doesn't exist
                _ => {}
            }
        }
    };
}

M client/src/plugins/async_tasks/req_game_details.rs => client/src/plugins/async_tasks/req_game_details.rs +8 -2
@@ 9,7 9,7 @@
use crate::{
    async_task_start_call, async_task_handle_call,
    api::{self, game::DetailsResponse}, NetworkingOptions,
    plugins::game::GameData,
    plugins::{game::GameData, ParseGameStatusEvent},
};

use bevy::{prelude::*, tasks::{Task, AsyncComputeTaskPool}};


@@ 29,12 29,18 @@ async_task_start_call!(GameDetailsCallEvent, GameDetailsCall, |ev, no| {
    res
});

async_task_handle_call!(GameDetailsCall, |response, _global, game_data| {
async_task_handle_call!(GameDetailsCall, |_unused, _ihatethis, response, game_data, parse_ev_w| {
    match response {
        Err(_err) => panic!("game details failed, handle me"),
        Ok(resp) => {
            info!("game details for {}", resp.id);
            game_data.game = Some(resp);

            // start data parsing
            game_data.parsing_data = true;
            parse_ev_w.send(ParseGameStatusEvent {
                game: game_data.game.as_ref().unwrap().clone(),
            });
        }
    }
});

M client/src/plugins/game/ui/mod.rs => client/src/plugins/game/ui/mod.rs +3 -10
@@ 9,7 9,7 @@
use bevy::prelude::*;
use bevy_egui::{egui, EguiContexts};

use crate::{plugins::{GameDetailsCallEvent, ParseGameStatusEvent}, Global};
use crate::{plugins::GameDetailsCallEvent, Global};

use super::GameData;



@@ 19,7 19,6 @@ pub fn ui(
    global: Res<Global>,
    mut game_data: ResMut<GameData>,
    mut details_ev_w: EventWriter<GameDetailsCallEvent>,
    mut parse_ev_w: EventWriter<ParseGameStatusEvent>,
) {
    egui::Window::new("Game Details")
        .show(contexts.ctx_mut(), |ui| {


@@ 32,12 31,8 @@ pub fn ui(
                    // early return if game_status is None, and we're parsing it
                    return;
                }

                // since we're not already parsing the data, we start it
                game_data.parsing_data = true;
                parse_ev_w.send(ParseGameStatusEvent {
                    game: game_data.game.as_ref().unwrap().clone(),
                });
                // game data is None, but we're not parsing it...
                // should be unreachable, I think?
                return;
            };



@@ 45,8 40,6 @@ pub fn ui(
                details_ev_w.send(GameDetailsCallEvent {
                    game_id: game_data.game.as_ref().unwrap().id.clone(),
                });

                // somehow trigger ParseGameStatusEvent after fetched.
            }

            ui.separator();