DEVELOPMENT ENVIRONMENT

~liljamo/deck-builder

ref: 77d69bb2897192b87480515379d699ad87b852cc deck-builder/client/src/runtime/game/mod.rs -rw-r--r-- 493 bytes
77d69bb2Jonni Liljamo feat(server): recieve tick buffer messages 1 year, 9 months ago
                                                                                
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/*
 * This file is part of laurelin/client
 * Copyright (C) 2023 Jonni Liljamo <jonni@liljamo.com>
 *
 * Licensed under GPL-3.0-only.
 * See LICENSE for licensing information.
 */

use bevy::prelude::Resource;

use laurelin_shared::api::game::types::Game;

/// Runtime data for use when in game
#[derive(Resource)]
pub(crate) struct RTDGame {
    /// Current game
    pub cur_game: Option<Game>,
}

impl Default for RTDGame {
    fn default() -> Self {
        Self { cur_game: None }
    }
}