DEVELOPMENT ENVIRONMENT

~liljamo/deck-builder

619823e3ddc038163a57c12df3663dd358e0f0a5 — Jonni Liljamo 1 year, 8 months ago 2a05f66
feat(sdbclient): start game API call
M sdbclient/src/plugins/menu/play/mod.rs => sdbclient/src/plugins/menu/play/mod.rs +9 -0
@@ 19,11 19,13 @@ mod allformingcall;
mod creategamecall;
mod joingamecall;
mod mygamescall;
mod startgamecall;

struct CreateGameEvent;
struct AllFormingEvent;
struct JoinGameEvent;
struct MyGamesEvent;
struct StartGameEvent;

pub(super) struct PlayMenuPlugin;



@@ 34,6 36,7 @@ impl Plugin for PlayMenuPlugin {
            .add_event::<AllFormingEvent>()
            .add_event::<JoinGameEvent>()
            .add_event::<MyGamesEvent>()
            .add_event::<StartGameEvent>()
            .add_enter_system(MenuState::Play, play_menu_setup)
            .add_system_set(
                ConditionSet::new()


@@ 47,6 50,8 @@ impl Plugin for PlayMenuPlugin {
                    .with_system(joingamecall::handle.run_if(waiting_for_join_game_call))
                    .with_system(mygamescall::start.run_on_event::<MyGamesEvent>())
                    .with_system(mygamescall::handle.run_if(waiting_for_my_games_call))
                    .with_system(startgamecall::start.run_on_event::<StartGameEvent>())
                    .with_system(startgamecall::handle.run_if(waiting_for_start_game_call))
                    .into(),
            );
    }


@@ 78,3 83,7 @@ fn waiting_for_join_game_call(rtdmenu: Res<RTDMenu>) -> bool {
fn waiting_for_my_games_call(rtdmenu: Res<RTDMenu>) -> bool {
    rtdmenu.waiting_for_my_games_call
}

fn waiting_for_start_game_call(rtdmenu: Res<RTDMenu>) -> bool {
    rtdmenu.waiting_for_start_game_call
}

A sdbclient/src/plugins/menu/play/startgamecall.rs => sdbclient/src/plugins/menu/play/startgamecall.rs +105 -0
@@ 0,0 1,105 @@
/*
 * This file is part of sdbclient
 * Copyright (C) 2023 Jonni Liljamo <jonni@liljamo.com>
 *
 * Licensed under GPL-3.0-only.
 * See LICENSE for licensing information.
 */

use bevy::{
    prelude::*,
    tasks::{AsyncComputeTaskPool, Task},
};
use bevy_console::PrintConsoleLine;

use futures_lite::future;
use iyes_loopless::state::NextState;

use crate::{
    api::{
        self,
        game::{types::GameState, ResponsePatchGameState},
    },
    cfg::{CfgDev, CfgUser},
    runtime::{
        game::RTDGame,
        menu::{PlayMenuUIState, RTDMenu},
    },
};

use super::{PlayMenuState, StartGameEvent};

struct StartGameCallResponse {
    res: ResponsePatchGameState,
}

#[derive(Component)]
pub(super) struct StartGameCall(Task<StartGameCallResponse>);

pub(super) fn start(
    mut events: EventReader<StartGameEvent>,
    mut commands: Commands,
    cfg_dev: Res<CfgDev>,
    cfg_user: Res<CfgUser>,
    mut rtdmenu: ResMut<RTDMenu>,
) {
    for _event in events.iter() {
        let api_address = cfg_dev.api_server.clone();
        let token = cfg_user.user_token.clone();
        let game_id = rtdmenu.cur_game.as_ref().unwrap().id.clone();

        let thread_pool = AsyncComputeTaskPool::get();
        let task = thread_pool.spawn(async move {
            let patch_game_state_response =
                api::game::patch_state(api_address, token, game_id, GameState::InProgress);

            StartGameCallResponse {
                res: patch_game_state_response,
            }
        });
        commands.spawn(StartGameCall(task));
        rtdmenu.waiting_for_start_game_call = true;
    }
}

pub(super) fn handle(
    mut commands: Commands,
    mut start_game_call_tasks: Query<(Entity, &mut StartGameCall)>,
    mut rtdmenu: ResMut<RTDMenu>,
    mut rtdgame: ResMut<RTDGame>,
    mut console: EventWriter<PrintConsoleLine>,
) {
    if start_game_call_tasks.is_empty() {
        return;
    }

    let (entity, mut task) = start_game_call_tasks.single_mut();
    if let Some(start_game_call_response) = future::block_on(future::poll_once(&mut task.0)) {
        rtdmenu.waiting_for_start_game_call = false;
        match start_game_call_response.res {
            ResponsePatchGameState::Valid(res) => {
                rtdmenu.play_menu_ui_state = PlayMenuUIState::Main;
                rtdgame.cur_game = Some(res);
                commands.insert_resource(NextState(PlayMenuState::None));
                commands.insert_resource(NextState(crate::GameState::Game));

                console.send(PrintConsoleLine::new(
                    format!(
                        "Started game with id: '{}'",
                        rtdmenu.cur_game.as_ref().unwrap().id
                    )
                    .into(),
                ));
            }
            ResponsePatchGameState::Error(error) => {
                console.send(PrintConsoleLine::new(
                    format!("Starting game failed, got error: '{}'", error).into(),
                ));
            }
        }

        // Remove the task, since it's done now
        commands.entity(entity).remove::<StartGameCall>();
        commands.entity(entity).despawn_recursive();
    }
}

M sdbclient/src/plugins/menu/play/ui.rs => sdbclient/src/plugins/menu/play/ui.rs +5 -3
@@ 17,7 17,9 @@ use crate::{
    runtime::menu::{BrowseMenuTab, PlayMenuUIState, RTDMenu},
};

use super::{AllFormingEvent, CreateGameEvent, JoinGameEvent, MyGamesEvent, PlayMenuState};
use super::{
    AllFormingEvent, CreateGameEvent, JoinGameEvent, MyGamesEvent, PlayMenuState, StartGameEvent,
};

pub(super) fn show(
    mut commands: Commands,


@@ 28,6 30,7 @@ pub(super) fn show(
    mut allforming_ev_w: EventWriter<AllFormingEvent>,
    mut joingame_ev_w: EventWriter<JoinGameEvent>,
    mut mygames_ev_w: EventWriter<MyGamesEvent>,
    mut startgame_ev_w: EventWriter<StartGameEvent>,
) {
    egui::Window::new(egui::RichText::new(rtdmenu.play_menu_ui_state.display()).size(32.))
        .resizable(false)


@@ 162,8 165,7 @@ pub(super) fn show(
                }
                PlayMenuUIState::InLobbyHost => {
                    if ui.button("Start").clicked() {
                        // patch state to "in-progress"
                        todo!();
                        startgame_ev_w.send(StartGameEvent);
                    }

                    if ui.button("Back").clicked() {

M sdbclient/src/runtime/game/mod.rs => sdbclient/src/runtime/game/mod.rs +7 -2
@@ 8,12 8,17 @@

use bevy::prelude::Resource;

use crate::api::game::types::Game;

/// Runtime data for use when in game
#[derive(Resource)]
pub(crate) struct RTDGame {}
pub(crate) struct RTDGame {
    /// Current game
    pub cur_game: Option<Game>,
}

impl Default for RTDGame {
    fn default() -> Self {
        Self {}
        Self { cur_game: None }
    }
}

M sdbclient/src/runtime/menu/mod.rs => sdbclient/src/runtime/menu/mod.rs +2 -0
@@ 25,6 25,7 @@ pub(crate) struct RTDMenu {
    /// Stores games where the player is involved
    pub my_games: Vec<Game>,
    pub waiting_for_my_games_call: bool,
    pub waiting_for_start_game_call: bool,
}

impl Default for RTDMenu {


@@ 39,6 40,7 @@ impl Default for RTDMenu {
            waiting_for_join_game_call: false,
            my_games: vec![],
            waiting_for_my_games_call: false,
            waiting_for_start_game_call: false,
        }
    }
}