1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
/*
* This file is part of sdbapi
* Copyright (C) 2023 Jonni Liljamo <jonni@liljamo.com>
*
* Licensed under GPL-3.0-only.
* See LICENSE for licensing information.
*/
package handlers
import (
"api/apierror"
"api/db"
"api/models"
"net/http"
"github.com/gin-gonic/gin"
)
func JoinGame(c *gin.Context) {
id := c.Param("id")
// fetch the game
var game models.Game
record := db.DbConn.Where("id = ?", id).First(&game)
if record.Error != nil {
c.JSON(http.StatusNotFound, gin.H{"error": apierror.GameNotFound})
c.Abort()
return
}
// check if guest is already filled
if game.GuestID != "" {
c.JSON(http.StatusBadRequest, gin.H{"error": apierror.GameFull})
c.Abort()
return
}
// check if the game is forming
if game.State != models.GAMESTATE_FORMING {
c.JSON(http.StatusBadRequest, gin.H{"error": apierror.GameNotForming})
c.Abort()
return
}
// get guest (us)
newGuest, newGuestErr := db.GetUserByEmail(c.GetString("email"))
if newGuestErr != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": apierror.Placeholder})
c.Abort()
return
}
// are we the host?
if game.HostID == newGuest.ID {
c.JSON(http.StatusBadRequest, gin.H{"error": apierror.CannotJoinOwnGame})
c.Abort()
return
}
// if we are not the host, set us as the guest
updatedGame := db.DbConn.Model(&game).Update("guest_id", newGuest.ID)
if updatedGame.Error != nil {
c.JSON(http.StatusInternalServerError, gin.H{"error": apierror.Placeholder})
c.Abort()
return
}
c.JSON(http.StatusOK, gin.H{})
}