DEVELOPMENT ENVIRONMENT

~liljamo/deck-builder

ref: 1900e665248f30683184565079aaf0dea02563ae deck-builder/client/src/plugins/menu/ui/browse.rs -rw-r--r-- 5.5 KiB
1900e665 — skye feat(client): add hand type for cards 1 year, 7 months ago
                                                                                
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/*
 * This file is part of laurelin_client
 * Copyright (C) 2023 Jonni Liljamo <jonni@liljamo.com>
 *
 * Licensed under GPL-3.0-only.
 * See LICENSE for licensing information.
 */

use bevy::prelude::*;
use bevy_egui::egui;

use crate::{
    api::game::{Game, GameState},
    plugins::{
        menu::MenuState, BrowseState, GameCreateCallEvent, GameFormingCallEvent, GameJoinCallEvent,
        GameMyGamesCallEvent,
    },
    AppState, Global,
};

use super::{MenuData, MenuUIState};

pub fn view(
    commands: &mut Commands,
    ui: &mut egui::Ui,
    global: &mut Global,
    data: &mut MenuData,
    create_ev_w: &mut EventWriter<GameCreateCallEvent>,
    forming_ev_w: &mut EventWriter<GameFormingCallEvent>,
    mygames_ev_w: &mut EventWriter<GameMyGamesCallEvent>,
    join_ev_w: &mut EventWriter<GameJoinCallEvent>,
) {
    egui::SidePanel::left("browse_side_panel")
        .resizable(false)
        .show_inside(ui, |ui| {
            ui.vertical_centered(|ui| {
                ui.add_enabled_ui(!data.waiting, |ui| {
                    if ui.button("Create").clicked() {
                        create_ev_w.send(GameCreateCallEvent);
                    }
                    if ui.button("Back").clicked() {
                        data.ui_state = MenuUIState::Main;
                    }
                });
            });
        });
    egui::TopBottomPanel::top("browse_top_panel")
        .resizable(false)
        .show_inside(ui, |ui| {
            ui.horizontal(|ui| {
                ui.selectable_value(&mut data.browse_state, BrowseState::Forming, "Forming");
                ui.selectable_value(
                    &mut data.browse_state,
                    BrowseState::InProgress,
                    "In Progress",
                );
                ui.selectable_value(&mut data.browse_state, BrowseState::Finished, "Finished");

                ui.with_layout(egui::Layout::right_to_left(egui::Align::Center), |ui| {
                    if ui.button("Refresh").clicked() {
                        match data.browse_state {
                            BrowseState::Forming => {
                                if !data.waiting {
                                    forming_ev_w.send(GameFormingCallEvent);
                                }
                            }
                            BrowseState::InProgress => {
                                if !data.waiting {
                                    mygames_ev_w.send(GameMyGamesCallEvent);
                                }
                            }
                            BrowseState::Finished => {
                                if !data.waiting {
                                    mygames_ev_w.send(GameMyGamesCallEvent);
                                }
                            }
                        }
                    }
                });
            });
        });
    ui.vertical_centered(|ui| {
        egui::ScrollArea::vertical().show(ui, |ui| match data.browse_state {
            BrowseState::Forming => {
                for game in &data.forming_games {
                    game_row(ui, game, |ui| {
                        if game.host_id == global.user.as_ref().unwrap().id {
                            ui.add_enabled(false, egui::Button::new("Host"));
                        } else if ui.button("Join").clicked() {
                            join_ev_w.send(GameJoinCallEvent {
                                game_id: game.id.clone(),
                            });
                        }
                    });
                }
            }
            BrowseState::InProgress => {
                let mut games = data.my_games.clone();
                games.retain(|g| g.state == GameState::InProgress);
                for game in &games {
                    game_row(ui, game, |ui| {
                        if ui.button("Enter").clicked() {
                            enter_game(commands, global, &game.id);
                        }
                    });
                }
            }
            BrowseState::Finished => {
                let mut games = data.my_games.clone();
                games.retain(|g| g.state == GameState::Finished);
                for game in &games {
                    egui::Frame::none()
                        .fill(egui::Color32::BLACK)
                        .rounding(4.)
                        .outer_margin(4.)
                        .inner_margin(4.)
                        .show(ui, |ui| {
                            game_row(ui, game, |_| {});
                        });
                }
            }
        });
    });
}

fn game_row(ui: &mut egui::Ui, game: &Game, buttons: impl FnOnce(&mut egui::Ui)) {
    egui::Frame::none()
        .fill(egui::Color32::BLACK)
        .rounding(4.)
        .outer_margin(4.)
        .inner_margin(4.)
        .show(ui, |ui| {
            ui.horizontal(|ui| {
                ui.label(format!("Host: {}", game.host.as_ref().unwrap().username));
                ui.with_layout(egui::Layout::right_to_left(egui::Align::Center), |ui| {
                    buttons(ui);

                    ui.label(format!(
                        "{}",
                        chrono_humanize::HumanTime::from(game.created_at)
                    ));
                });
            });
        });
}

fn enter_game(commands: &mut Commands, global: &mut Global, game_id: &str) {
    global.cur_game_id = game_id.to_string();

    commands.insert_resource(NextState(Some(MenuState::None)));
    commands.insert_resource(NextState(Some(AppState::InGame)));
}