/*
* This file is part of laurelin_client
* Copyright (C) 2023 Jonni Liljamo <jonni@liljamo.com>
*
* Licensed under GPL-3.0-only.
* See LICENSE for licensing information.
*/
use crate::{
api::{self, game::DetailsResponse},
async_task_handle_call, async_task_start_call,
plugins::{game::GameData, ParseGameStatusEvent},
NetworkingOptions,
};
use bevy::{
prelude::*,
tasks::{AsyncComputeTaskPool, Task},
};
use futures_lite::future;
#[derive(Component)]
pub struct GameDetailsCall(Task<DetailsResponse>);
#[derive(Clone)]
pub struct GameDetailsCallEvent {
pub game_id: String,
}
async_task_start_call!(GameDetailsCallEvent, GameDetailsCall, |ev, no| {
api::game::details(&no, &ev.game_id)
});
async_task_handle_call!(
GameDetailsCall,
|_unused, _ihatethis, response, game_data, parse_ev_w| {
match response {
Err(_err) => panic!("game details failed, handle me"),
Ok(resp) => {
info!("game details for {}", resp.id);
game_data.game = Some(resp);
// start data parsing
game_data.parsing_data = true;
parse_ev_w.send(ParseGameStatusEvent {
game: game_data.game.as_ref().unwrap().clone(),
});
}
}
}
);