/*
* This file is part of laurelin_client
* Copyright (C) 2023 Jonni Liljamo <jonni@liljamo.com>
*
* Licensed under GPL-3.0-only.
* See LICENSE for licensing information.
*/
use crate::{
async_task_start_call, async_task_handle_call,
api::{self, game::MyGamesResponse}, NetworkingOptions,
plugins::menu::MenuData,
};
use bevy::{prelude::*, tasks::{Task, AsyncComputeTaskPool}};
use futures_lite::future;
#[derive(Component)]
pub struct GameMyGamesCall(Task<MyGamesResponse>);
#[derive(Clone)]
pub struct GameMyGamesCallEvent;
async_task_start_call!(GameMyGamesCallEvent, GameMyGamesCall, |_ev, no| {
let res = api::game::my_games(&no);
res
});
async_task_handle_call!(GameMyGamesCall, |response, menu_data| {
match response {
Err(_err) => panic!("my games failed, handle me"),
Ok(resp) => {
menu_data.waiting = false;
menu_data.my_games = resp;
}
}
});