DEVELOPMENT ENVIRONMENT

~liljamo/deck-builder

ref: 1461b8e380ee93d2a6947edd9812c210a4cbd956 deck-builder/sdbclient/src/runtime/menu/mod.rs -rw-r--r-- 1.7 KiB
1461b8e3Jonni Liljamo feat(sdbclient): browse own games 1 year, 10 months ago
                                                                                
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/*
 * This file is part of sdbclient
 * Copyright (C) 2023 Jonni Liljamo <jonni@liljamo.com>
 *
 * Licensed under GPL-3.0-only.
 * See LICENSE for licensing information.
 */

use bevy::prelude::Resource;

use crate::api::game::types::Game;

/// Runtime data for use in the menu
#[derive(Resource)]
pub(crate) struct RTDMenu {
    pub play_menu_ui_state: PlayMenuUIState,
    pub browse_tab: BrowseMenuTab,
    pub waiting_for_create_game_call: bool,
    /// Current game
    pub cur_game: Option<Game>,
    /// List of all forming games
    pub all_forming_games: Vec<Game>,
    pub waiting_for_all_forming_call: bool,
    pub waiting_for_join_game_call: bool,
    /// Stores games where the player is involved
    pub my_games: Vec<Game>,
    pub waiting_for_my_games_call: bool,
}

impl Default for RTDMenu {
    fn default() -> Self {
        Self {
            play_menu_ui_state: PlayMenuUIState::Main,
            browse_tab: BrowseMenuTab::Forming,
            waiting_for_create_game_call: false,
            cur_game: None,
            all_forming_games: vec![],
            waiting_for_all_forming_call: false,
            waiting_for_join_game_call: false,
            my_games: vec![],
            waiting_for_my_games_call: false,
        }
    }
}

pub(crate) enum PlayMenuUIState {
    Main,
    CreateGame,
    InLobbyHost,
    InLobbyGuest,
}

impl PlayMenuUIState {
    pub fn display(&self) -> &str {
        match self {
            PlayMenuUIState::Main => "Play",
            PlayMenuUIState::CreateGame => "Create",
            PlayMenuUIState::InLobbyHost => "Lobby (Host)",
            PlayMenuUIState::InLobbyGuest => "Lobby (Guest)",
        }
    }
}

#[derive(PartialEq)]
pub(crate) enum BrowseMenuTab {
    Forming,
    InProgress,
    Finished,
}