DEVELOPMENT ENVIRONMENT

~liljamo/deck-builder

ref: 062d062fec67681f6837d6f5ae54ce1a45265912 deck-builder/client/src/plugins/menu/ui/browse.rs -rw-r--r-- 2.9 KiB
062d062f — skye feat(client): save games fetched to memory 1 year, 5 months ago
                                                                                
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/*
 * This file is part of laurelin_client
 * Copyright (C) 2023 Jonni Liljamo <jonni@liljamo.com>
 *
 * Licensed under GPL-3.0-only.
 * See LICENSE for licensing information.
 */

use bevy::prelude::*;
use bevy_egui::egui;

use crate::plugins::{
    GameCreateCallEvent, BrowseState, 
    GameFormingCallEvent, GameMyGamesCallEvent
};

use super::{MenuData, MenuUIState};

pub fn view(
    ui: &mut egui::Ui,
    data: &mut MenuData,
    create_ev_w: &mut EventWriter<GameCreateCallEvent>,
    forming_ev_w: &mut EventWriter<GameFormingCallEvent>,
    mygames_ev_w: &mut EventWriter<GameMyGamesCallEvent>,
) {
    egui::SidePanel::left("browse_side_panel")
        .resizable(false)
        .show_inside(ui, |ui| {
            ui.vertical_centered(|ui| {
                ui.add_enabled_ui(!data.waiting, |ui| {
                    if ui.button("Create").clicked() {
                        create_ev_w.send(GameCreateCallEvent);
                    }
                    if ui.button("Back").clicked() {
                        data.ui_state = MenuUIState::Main;
                    }
                });
            });
        });
    egui::TopBottomPanel::top("browse_top_panel")
        .resizable(false)
        .show_inside(ui, |ui| {
            ui.horizontal(|ui| {
                ui.selectable_value(&mut data.browse_state, BrowseState::Forming, "Forming");
                ui.selectable_value(&mut data.browse_state, BrowseState::InProgress, "In Progress");
                ui.selectable_value(&mut data.browse_state, BrowseState::Finished, "Finished");

                ui.with_layout(
                    egui::Layout::right_to_left(egui::Align::Center),
                    |ui| {
                        if ui.button("Refresh").clicked() {
                            match data.browse_state {
                                BrowseState::Forming => {
                                    if !data.waiting {
                                        forming_ev_w.send(GameFormingCallEvent);
                                    }
                                }
                                BrowseState::InProgress => {
                                    if !data.waiting {
                                        mygames_ev_w.send(GameMyGamesCallEvent);
                                    }
                                }
                                BrowseState::Finished => {
                                    if !data.waiting {
                                        mygames_ev_w.send(GameMyGamesCallEvent);
                                    }
                                }
                            }
                        }
                    },
                );
            });
        });
    ui.vertical_centered(|ui| {
        egui::ScrollArea::vertical().show(ui, |ui| match data.browse_state {
            BrowseState::Forming => {}
            BrowseState::InProgress => {}
            BrowseState::Finished => {}
        }
        );
    });
}