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/*
* This file is part of laurelin_client
* Copyright (C) 2023 Jonni Liljamo <jonni@liljamo.com>
*
* Licensed under GPL-3.0-only.
* See LICENSE for licensing information.
*/
use crate::{
async_task_start_call, async_task_handle_call,
api::{self, game::FormingResponse}, NetworkingOptions,
plugins::menu::MenuData,
};
use bevy::{prelude::*, tasks::{Task, AsyncComputeTaskPool}};
use futures_lite::future;
#[derive(Component)]
pub struct GameFormingCall(Task<FormingResponse>);
#[derive(Clone)]
pub struct GameFormingCallEvent;
async_task_start_call!(GameFormingCallEvent, GameFormingCall, |_ev, no| {
let res = api::game::forming(&no);
res
});
async_task_handle_call!(GameFormingCall, |response, menu_data| {
match response {
Err(_err) => panic!("forming games failed, handle me"),
Ok(mut resp) => {
menu_data.waiting = false;
resp.sort_by_key(|g| g.created_at.clone());
resp.reverse();
menu_data.forming_games = resp;
}
}
});