DEVELOPMENT ENVIRONMENT

~liljamo/deck-builder

ref: ef761fb8369103dc99e7856efc5dd03050c9ffb9 deck-builder/client/src/plugins/networking/systems/events/send/game.rs -rw-r--r-- 804 bytes
ef761fb8Jonni Liljamo feat(client): user_cache_queue 1 year, 9 months ago
                                                                                
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/*
 * This file is part of laurelin/client
 * Copyright (C) 2023 Jonni Liljamo <jonni@liljamo.com>
 *
 * Licensed under GPL-3.0-only.
 * See LICENSE for licensing information.
 */

use bevy::prelude::EventReader;
use laurelin_shared::server::{
    channels::DataRequestChannel,
    messages::{DataRequest, DataRequestType},
};
use naia_bevy_client::Client;

use super::data_request;

pub struct GameCreateEvent;
data_request!(
    create_event,
    GameCreateEvent,
    DataRequestType::GameCreate,
    |ev| None
);

pub struct GameAllFormingEvent;
data_request!(
    all_forming_event,
    GameAllFormingEvent,
    DataRequestType::GameAllForming,
    |ev| None
);

pub struct GameMyGamesEvent;
data_request!(
    my_games_event,
    GameMyGamesEvent,
    DataRequestType::GameMyGames,
    |ev| None
);