/*
* This file is part of laurelin_client
* Copyright (C) 2023 Jonni Liljamo <jonni@liljamo.com>
*
* Licensed under GPL-3.0-only.
* See LICENSE for licensing information.
*/
use bevy::prelude::*;
use bevy_rapier3d::prelude::*;
use crate::Global;
use super::{
card::{visual_card_kind, VisualCard, VisualCardBundle},
GameData,
};
pub struct HandPlugin;
impl Plugin for HandPlugin {
fn build(&self, app: &mut App) {
app.add_event::<SpawnHandEvent>()
.add_event::<PositionHandEvent>()
.add_system(spawn_hand.run_if(on_event::<SpawnHandEvent>()))
.add_system(position_hand.run_if(on_event::<PositionHandEvent>())); //.add_system(handle_clicked_hand_card);
}
}
pub struct SpawnHandEvent;
fn spawn_hand(
mut commands: Commands,
game_data: Res<GameData>,
global: Res<Global>,
mut ph_ev_w: EventWriter<PositionHandEvent>,
hand_query: Query<Entity, With<visual_card_kind::Hand>>,
) {
let Some(status) = &game_data.game_status else {
warn!("game_status was none");
return;
};
// despawn possible existing supply piles
for entity in hand_query.iter() {
commands.entity(entity).despawn_recursive();
}
for (index, card) in status
.players
.get(&global.user.as_ref().unwrap().id)
.unwrap()
.hand
.iter()
.enumerate()
{
commands
.spawn(VisualCardBundle {
visual_card: VisualCard { card: card.clone() },
rigid_body: RigidBody::Fixed,
..Default::default()
})
.insert(visual_card_kind::Hand(index));
}
ph_ev_w.send(PositionHandEvent);
}
pub struct PositionHandEvent;
fn position_hand(
mut card_query: Query<(&VisualCard, &mut Transform), With<visual_card_kind::Hand>>,
) {
let mut cards: Vec<(&VisualCard, Mut<Transform>)> = card_query.iter_mut().collect::<Vec<_>>();
cards.sort_by_key(|(vc, _t)| vc.card.name.clone());
cards.sort_by_key(|(vc, _t)| vc.card.cost);
// keep track of offset between cards
let mut offset = 0.;
for (_, mut t) in cards {
t.translation.z += 1.5 * 3.; // leave room for 3 cards from z0.0
t.translation.x += offset;
offset += 1.0;
}
}
/*
fn handle_clicked_hand_card(
mut commands: Commands,
mut card_query: Query<(Entity, &VisualCard, &visual_card_kind::Supply), (With<visual_card_kind::Supply>, With<ClickedCard>)>,
mut gac_ev_w: EventWriter<GameActionCreateCallEvent>,
game_data: Res<GameData>,
global: Res<Global>,
) {
let Ok((entity, card, card_kind)) = card_query.get_single() else {
return;
};
commands.entity(entity).remove::<ClickedCard>();
gac_ev_w.send(GameActionCreateCallEvent {
action: Action::new(
&game_data.game.as_ref().unwrap().id,
&global.user.as_ref().unwrap().id,
&global.user.as_ref().unwrap().id,
&Command::TakeFromPile {
index: card_kind.0,
for_cost: card.card.cost,
},
fastrand::u64(u64::MIN..=u64::MAX),
),
});
}
*/