DEVELOPMENT ENVIRONMENT

~liljamo/deck-builder

ref: ea466a600aca8e1271271e1bca531edeb5c391e5 deck-builder/api/handlers/gamedetails.go -rw-r--r-- 654 bytes
ea466a60Jonni Liljamo feat(client): RollForPlays, and some log stuff 1 year, 4 months ago
                                                                                
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/*
 * This file is part of laurelin_api
 * Copyright (C) 2023 Jonni Liljamo <jonni@liljamo.com>
 *
 * Licensed under GPL-3.0-only.
 * See LICENSE for licensing information.
 */

package handlers

import (
	"api/apierror"
	"api/db"
	"api/models"
	"net/http"

	"github.com/gin-gonic/gin"
)

func GameDetails(c *gin.Context) {
	id := c.Param("id")

	// check if the game exists
	var game models.Game
	record := db.DbConn.Preload("Host").Preload("Guest").Preload("Actions").Where("id = ?", id).First(&game)
	if record.Error != nil {
		c.JSON(http.StatusNotFound, gin.H{"error": apierror.GameNotFound})
		c.Abort()
		return
	}

	c.JSON(http.StatusOK, game)
}