/*
* This file is part of sdbclient
* Copyright (C) 2023 Jonni Liljamo <jonni@liljamo.com>
*
* Licensed under GPL-3.0-only.
* See LICENSE for licensing information.
*/
use bevy::prelude::*;
use iyes_loopless::prelude::*;
use super::MenuState;
mod ui;
pub(super) struct PlayMenuPlugin;
impl Plugin for PlayMenuPlugin {
fn build(&self, app: &mut App) {
app.add_loopless_state(PlayMenuState::None)
.add_enter_system(MenuState::Play, play_menu_setup)
.add_system_set(
ConditionSet::new()
.run_in_state(PlayMenuState::Visible)
.with_system(ui::show)
.into(),
);
}
}
/// Play Menu State
#[derive(Debug, Clone, PartialEq, Eq, Hash)]
pub(super) enum PlayMenuState {
None,
Visible,
}
fn play_menu_setup(mut commands: Commands) {
commands.insert_resource(NextState(PlayMenuState::Visible))
}