DEVELOPMENT ENVIRONMENT

~liljamo/deck-builder

ref: e09fcc3b0fe1575540988ea9672edaa0a1d90aa7 deck-builder/client/src/plugins/async_tasks/req_game_join.rs -rw-r--r-- 924 bytes
e09fcc3bJonni Liljamo feat(client): sane-ish supply pile spawning 1 year, 5 months ago
                                                                                
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/*
 * This file is part of laurelin_client
 * Copyright (C) 2023 Jonni Liljamo <jonni@liljamo.com>
 *
 * Licensed under GPL-3.0-only.
 * See LICENSE for licensing information.
 */

use crate::{
    async_task_start_call, async_task_handle_call,
    api::{self, game::JoinResponse}, NetworkingOptions,
    plugins::menu::MenuData,
};

use bevy::{prelude::*, tasks::{Task, AsyncComputeTaskPool}};
use futures_lite::future;

#[derive(Component)]
pub struct GameJoinCall(Task<JoinResponse>);

#[derive(Clone)]
pub struct GameJoinCallEvent {
    pub game_id: String,
}

async_task_start_call!(GameJoinCallEvent, GameJoinCall, |ev, no| {
    let res = api::game::join(&no, &ev.game_id);

    res
});

async_task_handle_call!(GameJoinCall, |response, _menu_data| {
    match response {
        Err(_err) => panic!("game join failed, handle me"),
        Ok(resp) => {
            info!("joined game {}", resp);
        }
    }
});