DEVELOPMENT ENVIRONMENT

~liljamo/deck-builder

ref: e09fcc3b0fe1575540988ea9672edaa0a1d90aa7 deck-builder/client/src/plugins/async_tasks/req_game_details.rs -rw-r--r-- 1.2 KiB
e09fcc3bJonni Liljamo feat(client): sane-ish supply pile spawning 1 year, 5 months ago
                                                                                
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
/*
 * This file is part of laurelin_client
 * Copyright (C) 2023 Jonni Liljamo <jonni@liljamo.com>
 *
 * Licensed under GPL-3.0-only.
 * See LICENSE for licensing information.
 */

use crate::{
    async_task_start_call, async_task_handle_call,
    api::{self, game::DetailsResponse}, NetworkingOptions,
    plugins::{game::GameData, ParseGameStatusEvent},
};

use bevy::{prelude::*, tasks::{Task, AsyncComputeTaskPool}};
use futures_lite::future;

#[derive(Component)]
pub struct GameDetailsCall(Task<DetailsResponse>);

#[derive(Clone)]
pub struct GameDetailsCallEvent {
    pub game_id: String,
}

async_task_start_call!(GameDetailsCallEvent, GameDetailsCall, |ev, no| {
    let res = api::game::details(&no, &ev.game_id);

    res
});

async_task_handle_call!(GameDetailsCall, |_unused, _ihatethis, response, game_data, parse_ev_w| {
    match response {
        Err(_err) => panic!("game details failed, handle me"),
        Ok(resp) => {
            info!("game details for {}", resp.id);
            game_data.game = Some(resp);

            // start data parsing
            game_data.parsing_data = true;
            parse_ev_w.send(ParseGameStatusEvent {
                game: game_data.game.as_ref().unwrap().clone(),
            });
        }
    }
});