/*
* This file is part of laurelin/shared
* Copyright (C) 2023 Jonni Liljamo <jonni@liljamo.com>
*
* Licensed under GPL-3.0-only.
* See LICENSE for licensing information.
*/
use bevy_quinnet::shared::ClientId;
use serde::Deserialize;
/// Messages from clients
#[derive(Deserialize)]
pub enum ClientMessage {
Disconnect {},
//RequestGameDetails {id: String}
}
/// Messages from the server
#[derive(Deserialize)]
pub enum ServerMessage {
ClientConnected {
client_id: ClientId,
username: String,
},
ClientDisconnected {
client_id: ClientId,
}, //GameDetails(GamePub), or json as a string.
}