/*
* This file is part of laurelin/client
* Copyright (C) 2023 Jonni Liljamo <jonni@liljamo.com>
*
* Licensed under GPL-3.0-only.
* See LICENSE for licensing information.
*/
use bevy::prelude::Resource;
use crate::api::game::types::Game;
/// Runtime data for use when in game
#[derive(Resource)]
pub(crate) struct RTDGame {
/// Current game
pub cur_game: Option<Game>,
}
impl Default for RTDGame {
fn default() -> Self {
Self { cur_game: None }
}
}