DEVELOPMENT ENVIRONMENT

~liljamo/deck-builder

ref: cd13a21de8afaeb58dfe76d723ed8c7201edb5e0 deck-builder/client/src/macros/mod.rs -rw-r--r-- 589 bytes
cd13a21d — skye feat(client): init game status and parsing system 1 year, 5 months ago
                                                                                
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/*
 * This file is part of laurelin_client
 * Copyright (C) 2023 Jonni Liljamo <jonni@liljamo.com>
 *
 * Licensed under GPL-3.0-only.
 * See LICENSE for licensing information.
 */

mod async_task;

mod request;

/*
use crate::{async_task_start_call, async_task_handle_call};

use bevy::{prelude::*, tasks::{Task, AsyncComputeTaskPool}};
use futures_lite::future;

struct SomeResponse {}

#[derive(Component)]
struct SomeCall(Task<SomeResponse>);

struct SomeCallEvent;

async_task_start_call!(SomeCallEvent, SomeCall, {
    SomeResponse {}
});

async_task_handle_call!(SomeCall, {

});
*/