DEVELOPMENT ENVIRONMENT

~liljamo/deck-builder

ref: c84b03ca0210247768ff1967f3f336c2c4070f3a deck-builder/client/src/dev.rs -rw-r--r-- 1.0 KiB
c84b03caJonni Liljamo Merge branch 'dev' 1 year, 7 months ago
                                                                                
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/*
 * This file is part of laurelin/client
 * Copyright (C) 2023 Jonni Liljamo <jonni@liljamo.com>
 *
 * Licensed under GPL-3.0-only.
 * See LICENSE for licensing information.
 */

use bevy::{diagnostic::FrameTimeDiagnosticsPlugin, prelude::*};
use bevy_editor_pls::{controls, EditorPlugin};

pub struct DevPlugin;

impl Plugin for DevPlugin {
    fn build(&self, app: &mut App) {
        app.add_plugin(EditorPlugin)
            .insert_resource(editor_controls())
            .add_plugin(FrameTimeDiagnosticsPlugin::default());
    }
}

fn editor_controls() -> controls::EditorControls {
    let mut editor_controls = controls::EditorControls::default_bindings();
    editor_controls.unbind(controls::Action::PlayPauseEditor);

    editor_controls.insert(
        controls::Action::PlayPauseEditor,
        controls::Binding {
            input: controls::UserInput::Single(controls::Button::Keyboard(KeyCode::Q)),
            conditions: vec![controls::BindingCondition::ListeningForText(false)],
        },
    );

    editor_controls
}