DEVELOPMENT ENVIRONMENT

~liljamo/deck-builder

ref: c5909cd025c1f7ffec7b02fa467ed4a82c2ae6b2 deck-builder/client/src/game_status/parser.rs -rw-r--r-- 2.5 KiB
c5909cd0 — skye feat(client): semi initial game state and parser 1 year, 5 months ago
                                                                                
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/*
 * This file is part of laurelin_client
 * Copyright (C) 2023 Jonni Liljamo <jonni@liljamo.com>
 *
 * Licensed under GPL-3.0-only.
 * See LICENSE for licensing information.
 */

use std::collections::HashMap;
use fastrand::Rng;

use crate::{api::game::{Action, Command}, game_status::SupplyPile};

use super::{GameStatus, PlayerStatus, Card};

pub fn parse(actions: &Vec<Action>) -> Result<GameStatus, ()> {
    let mut game_status = GameStatus {
        supply_piles: vec![],
        players: HashMap::new(),
    };

    for action in actions {
        // the one who invoked the action
        let invoker = game_status.players.get_mut(&action.invoker)
            .unwrap_or_else(|| unreachable!());

        // the one who the action affects, may also be the invoker, e.g. draw
        let target = game_status.players.get_mut(&action.target)
            .unwrap_or_else(|| unreachable!());

        match &action.command {
            Command::InitSupplyPile { card, amount } => {
                let pile = SupplyPile {
                    card: card.clone(),
                    amount: *amount,
                };

                game_status.supply_piles.push(pile);
            }
            Command::TakeFromPile { index } => {
                // index should be within range
                assert!(*index <= game_status.supply_piles.len());
                let pile = &mut game_status.supply_piles.get_mut(*index)
                    .unwrap_or_else(|| unreachable!());

                // pile should not be empty
                assert!(pile.amount > 0);
                pile.amount = pile.amount - 1;

                target.discard.push(pile.card.clone());
            }
            Command::Draw { amount } => {
                for _ in 0..*amount {
                    if target.deck.is_empty() {
                        shuffle_discard_to_deck(target, action.seed);
                    }

                    target.hand.push(target.deck.pop()
                                     .unwrap_or_else(|| unreachable!()));
                }
            }
            Command::Discard { index } => {
                // index should be within range
                assert!(*index <= target.hand.len());
                target.discard.push(target.hand.remove(*index));
            }
            _ => todo!(),
        }
    }

    Err(())
}

fn shuffle_discard_to_deck(target: &mut PlayerStatus, seed: u64) {
    let cards = target.discard.to_vec();
    target.discard.clear();

    target.deck = cards;

    let rng = Rng::with_seed(seed);
    rng.shuffle(&mut target.deck);
}