DEVELOPMENT ENVIRONMENT

~liljamo/deck-builder

ref: c48f91ee4ef66fbecbcfd08a803a745b1f5c323b deck-builder/client/src/api/game/create_action.rs -rw-r--r-- 972 bytes
c48f91eeJonni Liljamo chore(client): fmt, clippy 1 year, 4 months ago
                                                                                
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
/*
 * This file is part of laurelin_client
 * Copyright (C) 2023 Jonni Liljamo <jonni@liljamo.com>
 *
 * Licensed under GPL-3.0-only.
 * See LICENSE for licensing information.
 */

use serde::Serialize;

use crate::{post_request_auth, NetworkingOptions};

use super::Action;

pub type CreateActionResponse = Result<Action, ()>;

#[derive(Serialize)]
struct CreateActionPost {
    game_id: String,
    invoker: String,
    target: String,
    command: String,
    seed: String,
}

pub fn create_action(no: &NetworkingOptions, action: &Action) -> CreateActionResponse {
    let res = post_request_auth!(
        no,
        "/game/action",
        &CreateActionPost {
            game_id: action.game_id.to_string(),
            invoker: action.invoker.to_string(),
            target: action.target.to_string(),
            command: serde_json::to_string(&action.command).unwrap(),
            seed: action.seed.to_string(),
        }
    );

    Ok(res.json().unwrap())
}